Better Tech Tree (UI)
New v3.2.1 as of 14.12 – Compatibility with CQUI-Lite.
Shows more info in Techs and Civics Trees. Adds ~150 new unique icons.
Works with the base game, Rise & Fall, Gathering Storm, CQUI, CQUI-Lite. Please note however that BTT will overwrite features that CQUI adds to the trees.
Language independent (mostly). German translation
Version 1.3+ supports my mod Real Eurekas. Now you can use both and trigger descriptions are properly shown or hidden.
CivFanatics[forums.civfanatics.com]GitHub (BTT)[github.com]
New icons for:
– Eureka boosts (*) – tech icon in a bluish circle,
– Inspiration boosts (*) – civic icon in a pinkish circle,
– Resource harvests – hammer icon in a red circle,
– Improvement yield bonuses (**) – improvement icon in a green dome,
– Additional spies – a spy icon in a green square,
– Tourism changes – a tourism icon in a green square
Version 2.0:
– Improvement adjacency bonuses (**) – improvement icon in a green dome,
– Sea related changes – icon in a blue square – embarked units, changes to movement, ocean access, etc.
– Extra diplo visibility, urban defenses, flanking bonuses – icon in a green square,
– Unit commands – icon in a green square – e.g. make Corps, make Army,
– Removal of features – helmet icon in a red circle.
Version 3.0: Marking techs and civics as important:
– Click on the name to toggle the mark.
– The mark is saved into the save file, it will be there after the reload.
– When a new game is started, all techs and civics that unlock uniques are marked automatically.
(*) The eureka and inspiration icons show the boosted tech/civic and buildings, districts, units, improvements and resources that are needed to trigger a boost (e.g. have x units or have x buildings).
(**) Unique improvements are also shown, but only if you play a civ that has it.
– Harvest icons have been changed in Version 2.0. All resources are grouped in a single icon and the tooltip shows details. It prevents cluttering the window when using custom mods that add many resources.
– There is also an option to switch OFF the harvest and removal icons completely. Go for a file named BetterTechTree_Database.sql in the mod folder and in the line with BTT_OPTION_HARVESTS change ‘1’ to ‘0’ to switch the icons OFF.
31 star icons that are redundant are by default removed to unclutter the trees a bit. If you want them back, there is an option in BetterTechTree_Database.sql to switch them ON back again.
1. The mod overwrites TechTreeNode.xml and CivicsTree.xml. It will be incompatible with any other mod that also overwrites them.
2. This mod does not change technologies nor civics nor any dependencies between them. It is pure UI mod. The little differences you see on the screenshots are from my other mod, Real Tech Tree, which does change dependencies and boosts’ percentage.
3. BTT adds ~150 new icons to the trees, and in a few cases they simply do not fit into the node graphics. The Civics Tree supports bigger nodes but the usage of that would require changes of the original Lua file, which I don’t want to do. The TechTree doesn’t support bigger nodes at all and it would require even bigger re-work.
Revisions:
Old revisions of this mod are available below. Click the link to download.