[SP] Ravage: Just Another Day

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Author: Recaldy

Last revision: 9 Apr at 17:37 UTC (2)

File size: 49.84 MB

On Steam Workshop

Description:

Scenario can/will be updated/changed in the future, please provide feedback.

Ravage: Just Another Day is a survival scenario set during a simulated conflict between RU and NATO. Foot soldiers, tanks, HMVs, Vodniks, and attack helicopters patrol, ambush and seize set areas of Chernarus. Infected run after anyone and everyone not their own. Hostile loners quarrel over whats left of the apocalyptic landscape. Environmental hazards hide in plain sight waiting to destroy the next trespasser. The woods come alive once the sun hides behind the horizon, waiting to pounce those letting their guard down looking for the next shooting star. You are just another nobody, victim of circumstance, fighting to survive just another day.

FEATURES

-DayZ like survival sandbox scenario
-Scenario begins at one of twenty random starting locations
-Infected both walk and run dealing moderate damage
-Hostile Units crafted specifically for Ravage: Just Another Day
-Placed hostile vehicular patrols
-Most placed AI WILL respawn at various set delays
-"SimpleShops" vendors selling wide range of required mods’ inventory
-"Moving Stacks" allows you to easily move ‘stacks’ of items between containers (CTRL + RMB)
-Naval vessels to raid
-Artic complexes to climb for
-Hand placed anomalies, environmental landmines to keep an eye out for
-Health regeneration from "Armor Plates System"
-Revive yourself with first-aid-kits
-Hidden followers (One marked on map, other is hidden) that will revive if killed after a set time
-Tweaked several locations to improve scenario FPS
-Added difficulty at night with additional hostile spawns
-Check radio command (0-8) for 8 tracks to listen to at command*

Please be patient as the scenario may take some time to load.
Scenario play with Enhanced Movement Is encouraged.
Scenario play with M3mory is encouraged.
ACE items are still buyable/sellable at entrepreneurs.

Special Thanks

Dreadpirate – AI respawn script
ALIASCartoons – various entity/shooting star script(s)
George Floros – Crashsites,Colorcorrection, other scripts that may/may not have made it in
Hoverguy – Creator of SimpleShops
SPUn / Kaarto Media – Ambient combat/task script
"Wasteland Walkers" Discord – Discovered scripts
ALL the mods used – Scenario wouldn’t be possible without them
YOU the player – Some large, some small, thanks for playing my scenarios! 😀

Extra Information, May Spoil Surprises

Vandeanson’s Apocalypse

Vandeanson’s Infection is disabled
Vandeanson’s shipwrecks enabled
Vandeanson’s bleeding mechanic is disabled
Vandeanson’s building mechanic is enabled, default keybind is Y(?)

George Floros

Crashsites with specific equipment
Color Correction effect to enhance Chernarus Redux
Ambient Sounds effect to enhance Chernarus Redux

Diwako’s Anomalies

Meatgrinders hand placed
Springboards hand placed
Electros hand placed
Burners hand placed
Over one hundred placed anomalies across Chernarus

VCOM

Script VCOM v3.3 version included

Blowout

TTS Emission occurs at default intervals
Altyn visor helmet may protect you

NI Arms

Most of the mod’s weapons are used or purchasable
Recaldy’s Units and placed AI make use of the rather large file size mod

ALIASCartoons Scripts

Entities that will attack the player
Environmental Hazards will damage the player
Thunder Script enhances stormy weather
Shooting Stars enhances those starry nights

HoverGuy’s SimpleShops

Four traders marked on map
ACE, NIArms, VSM, CUP items for purchase and selling at specific vendors
Funds are saved between deaths to player profile*

*May conflict with other scenarios using SimpleShops and saving equipment/money to player profile.
"uid = getPlayerUID player;
["HG_Cash","HG_Bank","HG_XP","HG_Kills","HG_Gear","HG_Garage"] apply {profileNamespace setVariable [format["%1_%2",_x,uid],nil]; saveProfileNamespace;};"
Copy and paste the above without quotes into your in game console then reload the scenario. Advised to drop all your gear and save your game in the other scenario that uses SimpleShops.