Red Alert Mod

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Author: Buravick

Last revision: 11 Nov, 2023 at 04:48 UTC (1)

File size: 71 MB

On Steam Workshop

Description:

Discord – https://discord.com/invite/d3v8YdM5V6

A global mod that completely changes the gameplay of Forts, making it much more dynamic and cheerful.
Based on the Red Alert series of games.

Completely changes the economy: every building spends energy and construction prices have changed. All units have their own unique voice acting and their own sounds.

Removes vanilla devices and weapons.

Adds:
5 materials: (strong balk, bricks, steel(regular, background and door);
3 technologies: (barracks, war factory, battle laboratory);
7 devices-buildings(MCV, power plant, refinery, NPP, crane, crane+, flag);
3 types of aircraft: (Mig fighter, Twinblade helicopter, Kirov airship);
6 superweapons: (iron curtain, sniper shot, satellite drop, magnetic storm, devastator, tactical nuclear missile);
12 weapons +second mode: (conscript, flak trooper, Tesla trooper, desolator, Cyborg Vanguard, special forces Natasha, sickle machine gun, hammer cannon, Bullfrog anti-aircraft gun, Apocalypse cannon, V-4 artillery, airfield);

A lot of modern modding solutions are implemented in the mod: theft of weapons, the return of the aircraft to the airfield, orbital projectiles. New mechanics have also been added: a flag that improves all infantry and the apocalypse: a magnetic harpoon (spends energy during reloading, but does not require anything to fire).

There is room for tactics in fashion. You can make an initial rush of infantry or sickles. Use the twinblades and the second hammer mode: whip and so on.

It is important to understand that there is a reaction to any action here. Conscripts and cyborgs deflect by armor bevels, mines and missiles are shot down by Bullfrog. The apocalypse has a big splash, but a small penetration, while the hammer is the opposite. The toxins are strong, but the cran removes them instantly.

Superweapons are situational. A magnetic storm can completely blow the base into space if it does not meet a device or weapon on the way. Satellites do a lot of damage if there is no good air defense, toxins work if there is no crane, a nuclear missile will destroy the base with a successful hit, if the enemy does not use the Iron curtain. Otherwise, superweapons are useless.

I hope you enjoy the mod, good luck comrade!

Download
Required DLC:

These DLC should be installed in order to use this item.


Forts - Moonshot
Forts - High Seas
Revisions:

Old revisions of this mod are available below. Click the link to download.