Interrogation System
This mod introduces a module that adds the ability to interrogate a unit during gameplay. The module lets you add intel that can be learned from the interrogation, as well as other things like difficulty and the amount of times the unit can be interrogated. This is designed to add some immersion to “Interrogating” units during campaigns and missions.
This mod only adds one module, it can be searched in the modules as “Interrogation System”. Simply sync this module to whichever unit you want to be interrogatable. You can only sync it to one unit. Add more modules if you want to interrogate more units.
Target Photo: This is a file path to the target photo you want to appear in the menu. (By default this is a white silhouette)
Target Name: This is the name of the target that appears in the menu. (If left blank the name will be the same as the Identity of the unit.
Target Description: Purely for roleplay, gives the mission maker an opportunity to add some lore.
Target Intel 1-3: This is where you put information for the player to learn during interrogation. (Fill these boxes from 1 to 3, do not leave 1 blank if you fill in 2, etc.)
Intel 1-3 Success Change: These are number values, from 1 to 100. A random roll is done every time you interrogate the target, if an intel succeeds in said role then it is shown to the player. If multiple succeed then whichever has the lowest chance of success is shown.
Require Intel 1/2?: Check mark these if you need intel 1 to be acquired before 2 and 3, or 2 before 3.
Total Interrogation Attempts: This number just represents how many attempts the player has to interrogate the target.
Maximum and minimum time for interrogation action: These numbers are the minimum amount of time it will take to interrogate the target, and the max amount of time. The first time you interrogate the target it will be the minimum amount of time. The last attempt, it will be the maximum amount of time. Increases linearly.
Disable Torture Option: This disables the option to torture the target, also removes the multiplier that increases with damage to the target.
Require Hostage: This makes it so that the target has to be a "captive" before they can be interrogated. An example being ace ziptied.
Code for Intel 1-3: If you have any code you want to execute, such as an sqf file, upon success of any of the 3 intels then put it here.
Must be loaded on all clients and server.
You can "Torture" the target through an ace interaction and it will injure the target randomly. You can also injure the target in other ways, such as shooting them. The more damage there is the greater multiplier is applied to the success chance of getting intel.
If you have any questions/suggestions/feedback, or just want to chat, feel free to join the discord here!
click here for discord [discord.gg]
This mod is licensed under the APL-ND license for Arma 3.