Research Blueprints Mod
Research Blueprints
Tired of playing the "good guy" with other factions to improve relation and unlock the possibility to buy blueprints? Tired of farming credits to be able to actually buy the blueprints from other factions? Check this mod out!
This mod adds an option to research blueprints using the usual research system. Initiated by talking to the manager in player HQ. You need to have research unlocked already. Calling the manager from afar also possible.
The mod generally seems to not work in a new game until you save it and load the save.
Reported incompatibilities with other mods
- Classic Mode: while running these mods together won’t break your game, some blueprint research (for expensive stuff like ship fabs and XL ships) won’t work as expected since classic mode increases prices of modules/ships/equipment by a factor around 1000 and this mod selects the needed amount of resources for research based exactly on this price. So trying to research a blueprint which normally costs over 1b at faction representative will give you a comparably cheap research and will feel like a cheat to you.
- FOCW Corporations REVISED: It seems to disable "extended conversations" mod, which this mod also uses if it is installed, if you have both of these you won’t see the conversation menu for this mod. Don’t know what happens if you have this + FOCWCR but no extended conversations. -> FOCWCR fixed it in V 2.5
- Player Restock Subordinates seems to break extended conversations mod as well thus this wont show up either -> Reported workaround is to initiate coms to get access to the conversation options.
- SWI: Saving, unsubbing/untoggling, reloading, saving, and resubbing/retoggling seems to help
- Free Research No Cost No Time: does not work.
- reverse engineering or the equipment modification redone (some report no problems though)
Known Issues
nothing currently
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.