Bad Guys Redux

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Author: igwagac

Last revision: 30 Oct, 2025 at 02:23 UTC (2)

File size: 652.47 KB

On Steam Workshop

Description:

Since the original mod was abandoned, I decided to pick it up and complete it. You can find the original here:

https://steamcommunity.com/sharedfiles/filedetails/?id=1900619081

In this mod, you can play as faction leaders and recruit anyone from your faction for free. Expand your army to insane sizes in a blink of an eye and swarm your foes! If that sounds like cheating to you, that’s because it is.

I recommend playing this mod along with another mod that adds additional town overrides, such as Living World or Reactive World.

Removed features from the original Bad Guys mod:

  • I tried to keep it as close to vanilla as possible, so that it maintains as much compatibility with other mods as possible
  • All custom buildings and furniture removed. It only uses vanilla stuff.
  • In order for Faction HQs to be purchaseable, the ENTIRE TOWN had to be replaced. This is not compatible with any mods that make changes to that town at all, so I prioritized mod compatibility over being able to buy a stationhouse. You can’t buy Faction HQs anymore.
  • Removed research headstart. You gotta work for this part!

Added features:

  • Mass recruiting. You’ll forgo the customize character feature, but you can recruit entire squads all at once. Useful, if you want to expand your army really fast without painstaking clicking each guy one at a time. Mass recruiting doesn’t work with animals, so this will remain one at a time.
  • Even more NPCs can be recruited
  • Changed some dialogue to acknowledge that you are in fact playing as the faction leader. Kenshi NPCs lack the ability to be able to tell who is talking to them, so you don’t actually need to use the faction leader.
  • Previously permanently hostile factions will no longer attempt to invade you as their faction leader (Southern Hive, Reavers, etc.). Some will even help you instead, under certain conditions.
  • Max squad size has been increased to 64. Max characters is still at its maximum limit of 256.
  • Added player dialogue where relevant.
  • Factions with few world spawns will spawn more often if you play as that faction.
  • Some races that weren’t playable become playable with this mod.

FAQ
Q: My characters are following NPC AI and I really don’t want them to do that. How do I stop them?
A: The squad contains the NPC AI. Create a new squad and move characters out of the problematic squad and into the new one to get them to stop following the AI. You can also put characters into that squad and they’ll start following that AI too.

Q: Is this compatible with X mod?
A: This mod should be compatible with almost every mod, since it makes very little changes to vanilla. The only time it won’t be compatible is if a mod makes significant changes to vanilla factions that affect faction assignments or dialogue.

A: Do I need the original mod to use this mod?
Q: No. This mod is standalone.

Playable Leaders

The 3 major factions:

  • The Empire: Emperor Tengu (Can also recruit Traders Guild, Slave Traders, Manhunters, and Slave Hunters)
  • The Shek Kingdom: Esata the Stone Golem
  • The Holy Nation: Holy Lord Phoenix

Neutral factions:

  • Tech Hunters and Machinists: Finch
  • The Western Hive: Western Hive Queen
  • Mongrel: Arc
  • Deadcat and Cannibal Hunters: Cannibal Hunter Robun
  • Nomads: Goat Man (Can also recruit some wild animals)
  • Free Traders: Harmothoe (Can also recruit Drifters)
  • Mercenary Guild: No leader
  • Black Dog: No leader

Rebel factions:

  • Anti-slavers: Tinfist
  • Rebel Farmers: Boss Simion
  • Kral’s Chosen: Flying Bull
  • Flotsam Ninjas: Moll
  • Yabuta Outlaws: Yabuta of the Sands

Swamp gangs (All of these factions can also recruit regular Swampers):

  • Stone Rats: Big Al
  • Blackshifters: Big Darkbrow
  • Twinblades: Big Fang
  • Grayflayers: Big Gray
  • Hounds: Big Grim

Bandit factions:

  • Bloodraiders: No leader
  • Black Dragon Ninjas: Buzan and Dimak
  • Crab Raiders: Crab Queen
  • Dust Bandits: Dust King
  • Skeleton Bandits: Elder
  • Berserkers: Ghost
  • Gorillo Bandits: Gorrillo
  • Grass Pirates: No leader
  • Scavengers: Gutterhead
  • United Heroes League: Lord Mirage
  • Red Sabres: Red Sabre Boss
  • Sand Ninjas: Sand Ninja Oni
  • Skin Bandits: Savant
  • Thrall Masters: Screamer the False and Ponk
  • Swamp Ninjas: Shade
  • Shrieking Bandits: No leader
  • Southern Hive: Southern Hive Queen
  • Preacher Cult: The Preacher
  • Band of Bones: Tora the Fearless
  • Reavers: Valamon

Skeleton factions:

  • Skeletons: Quin
  • Second Empire: Mad Cat-Lon (Can also recruit Skeleton Legion)
  • Old Machines: Spider Foreman

Other factions:

  • Spiders: Bugmaster
  • Gutters: No-Face

Addons:

Artwork credit:
https://steamcommunity.com/sharedfiles/filedetails/?id=1976410552

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.