Azur Lane-Iris the Liberty

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Author: HSbF6HSO3F

Last revision: 20 Mar, 2025 at 13:16 UTC (4)

File size: 445.68 MB

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Description:

Added a civilization based on the Iris the Liberty in the game work "Azur Lane" – the Iris the Liberty, which has firm people and faith. This mod has added 4 leaders: Jeanne d’Arc, Le Terrible, Saint Louis, Richelieu and L’Opiniatre.

Unique Ability

Iris Salvation Movement
The city you create is 100% Loyal and doesn’t incur war weariness. +1 Production for every population in the city and +1 Population when settling your city. All tiles +2 Faith. All units can move after attacking if Movement points remain, and all formation units inherit escort’s Movement speed. Earn a Résistant when the enters a new era.

Unique District

Iris Chapel
Iris the Liberty unique district, replacing the Holy Site district and cheaper to build. +4 Faith, with a standard adjacent bonus from any adjacent district. If the Iris Chapel is adjacent to the Campus, the Faith adjacency bonus also provides Science, the Faith adjacency bonus also provides Production if adjacent to the Industrial Zone, then the Faith adjacency bonus also provides Culture if adjacent to the Theater Square. When completed, an additional district of the city can be built. Patronage of Great People costs 5% less Faith (capped at 50%). Major adjacency bonus and +2 Faith to the Campus, the Theater Square, and the Industrial Zone.

Unique Building

Apologetic Knights Church
A building unique to Iris the Liberty, replacing the Temple. Allowed to use Faith to purchase light and heavy cavalry units, as well as Apostles, Guru and Inquisitor, and warrior monks for certain beliefs. All military units produced in this city have +5 Combat Strength when fighting against civilizations that follows another Religion. and combat victories over units provide Faith equal the basic Combat Strength of the defeated unit.

Unique Unit

Iris Guard
Iris the Liberty unique Ancient era light cavalry unit with +17 Combat Strength when fighting barbarians. Can be upgraded to the Horseman.
Résistant
A special type of Great Person only available to Iris the Liberty’s leaders. Each has unique abilities, including a passive effect, and a Retire effect.

Leaders

Jeanne d’Arc
Leader’s Ability: Dieu bénisse l’iris
+1 Movement for all units with no maintenance costs. All units gain the ‘Dieu bEnisse l’iris’ unit command. All districts offer +1 Great General point and Great Admiral point per turn. When the Iris and buildings in this district are constructed, receive a Light Cavalry unit. Units granted from this district do not have a resource maintenance cost, and can provide +5 Combat Strength or Religious Strength to your own units within 2 tiles. Gain the FFNF Jeanne unique unit when the Nationalism civic is discovered.
Unique Command: Dieu bEnisse l’iris
Limited to one time per turn, spend 10 Faith to regain all Movement and attack capability.
Agendas: La Pucelle
Likes civilizations with high Faith, and hates civilizations that declare Surprise War.
Unique Unit
FFNF Jeanne d’Arc:
Jeanne d’Arc unique Industrial era naval ranged unit, +5 Combat Strength and gains 50% experience for naval units within 2 tiles. Starts with a free promotion and have a unique promotion tree. Available for purchase with Faith.


Le Terrible
Leader’s Ability: Terrible Terror
Enemy units located within 2 tiles of your unit -5 Combat Strength, -1 Movement. Units have a chance to capture defeated enemy units. With additional Wildcard policy slot, unlock Code of Laws to get special policies. +1 for Diplomatic Visibility from spies and trading posts. Gain the Le Fantasque-class Destroyer unique unit when the Combined Arms technology is researched.
Agendas: Force de Raid
Committed to improving diplomatic visibility and willing to establish alliances. Disgusting civilizations that declare surprise wars.
Unique Unit
Le Fantasque-class Destroyer:
Le Terrible’s unique Atomic era naval unit that replaces the Destroyer. Stronger than the Destroyer but more expensive and can carry out a range of 1 long range attack. +1 Movement for naval units within 2 tiles, shows the naval raider in sight.
Unique policies
All of them are Wildcard
Trend Mastery:
All recon class units +2 Movement, +1 sight and ignores zone of control. The Spy level is increased by 1 for offensive operations, each level higher than the enemy’s [ICON_VisLimited] diplomatic visibility provides a Combat Bonus of +3
Emergency Trade:
+3 Trade Route capacity. Starting aTrade Route immediately creates aTrading Post in the destination city. Each Specialty District in the Destination city of theTrade Route offers +2 Food, +2 Production and +2 Faith, or +2 Science, +2 Culture and +4 Gold in the case of an InternationalTrade Route
Diplomatic Help:
Get 2 Envoys immediately. +100% of Diplomatic Favor from the City-State per turn, -40% of Gold cost by leveraging City-States


Saint Louis
Leader’s Ability: Templars of Iris
20% Discount on Purchases with Faith, and Heavy Cavalry units can do full damage against cities following the same religion as Iris the Liberty. All military units ignore the Movement costs of terrain and features, +7 Combat Strength when within the borders of cities that follow Iris the Liberty’s Religion. When a heavy cavalry unit attacks, the enemy unit located in the cell adjacent to the engagement cell will receive 35% of the damage points.
Agendas: Devout crusaders
Will not hesitate to unleash a holy war. She likes civilizations with higher Faith, and hates civilizations that spread religion to her city.
Unique Unit
Iris Templars:
Saint Louis unique heavy cavalry unit, which increases in cost as the game progresses, can be purchased with Faith. Iris the Liberty’s Religion is spread to nearby cities when defeating a unit belonging to an enemy civilization or city-state. Basic Combat Strength will be improved as technology is unlocked. For every unit killed, Iris Templars +1 Combat Strength.
Unique Improvement
Templar Monastery
Unlocks the Iris Templars ability to construct a Templar Monastery, unique to Saint Louis.+1 Production, +2 Faith, +2 Housing, Provides Culture equal to 100% of the tile’s Appeal. +1 Production and Faith for every adjacent Districts. Tourism from Faith once Flight is researched. One per city. Minimum Appeal of Average. Tiles with Templar Monastery cannot be swapped.When military units trained in this city kill units of enemy civilizations or city-states, the religion of Iris the Liberty will spread to nearby cities.


Richelieu
Leader’s Ability: Iris’s Vindication
+3 Combat Strength or Religious Strength for all units after being declared war by a major civilization, +1 Combat Strength or Religious Strength for all units after declaring war on a major civilization. Conquering a city will spread Religious pressure on neighboring cities based on this city’s Population. Units receive +3 Combat Strength orReligious Strength for each Holy City converted to Iris the Liberty’s Religion, and military units do full damage against cities following the same religion as Iris the Liberty. May initiate the Iris’s Flagbearer project in any city.
Agendas: Cardinal
Love civilizations that practice the same religion and hate civilizations that declare surprise wars.


L’Opiniâtre
Leader’s Ability: Magician From Iris
+2 Faith for every population in cities. An equal amount of Gold will be gained when the Faith is consumed. All units gain the "Control Unit" and "Return to City" unit commands, and military units gain the "Advance Construction" and "Unit Upgrade" unit commands.
Agendas: Unyielding Magician
Prefer to continue fighting rather than making peace. Grievances against this leader decay at twice the usual rate.


More in-game text will be available soon

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Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.