Arthurian Total War

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Authors: Lucius Papirius Cursor, Lanjane

Last revision: 18 Oct, 2025 at 12:07 UTC (3)

File size: 4.87 GB

On Steam Workshop

Description:

Please report any bugs here:
https://discord.com/channels/558359897394118687/1131578581399650304

Note: This is not my mod, but rather a port of an old Rome Total War Barbarian Invasion mod with some additional content and fixes. Credit goes to the original creators of Arthurian Total War Raven Feeders. More information below.

This is a port of Arthurian Total War Raven Feeders v0.731 plus the v0.73a-1 patch and the Unofficial Fan Patch. Arthurian (Britain 481 AD to 685 AD) is a mod project based on Barbarian Invasion. Action will take place during Britain dark ages, in Britain, Ireland and Northern Gaul, from 481 AD to 685 AD. Factions; 11 Briton tribal factions, 3 Irish tribal factions, 3 Anglo-Saxon factions and France.

The Arthurian Total War campaign begins in AD. 481, 5 years after the fall of the Western Roman Empire, although Britain was officially "abandoned" over half a century before. The former Roman province of Britannia has collapsed into a shifting patchwork of sub-kingdoms and city-states, whose culture is of mixed Late Roman and British Celtic origin. Their disunity has been seized upon by Germanic foederati mercenaries, who have rebelled and invited more of their people to migrate to their newly won lands in eastern Britain from continental Europe, and who now threaten to overwhelm the existing order. Similarly, the isolated "British" people of Letau or Llydaw (the Bretons) are hard pressed by the Germanic Franks and remnants of the old Roman order. Beyond the Roman frontier, the Picts of Caledonia stir once more, and the introduction of Christianity is transforming the social and political landscape of Ireland, where new dynasties spar for precedence and for expansion and new lands in Britain over the ruins of their old hierarchy.

This port includes some additional content such as:

1) Added missing settlement banners in strat map, missing captain banners and missing building and unit cards
2) Added a new religion (Celtic Christianity) and associated religious buildings and traits
3) Added new buildings that were not part of the original mod
4) Removed 4 turns per year and reverted to 2 turns per year
5) Reduced building construction times and unit recruitment times
6) Added new ancillaries representing provincial and faction titles of the era
7) Germanic factions such as the Saxons, Jutes, and Angles can horde once they lose their last settlement
8) Fixed some CTDs related to historic events
9) Other small fixes and tweaks

Known issues:

1) There might be some flickering units in the battle map. Please let me know which units are flickering and I will try to fix them (I have no experience modifying 3D unit models but I will try my best).

Special thanks to everybody involved in the Discord Rome Total War Community for helping out. This port wouldn’t have been possible without the help I received from this amazing community. Thanks for your patience answering all of my annoying questions 🙂

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Revisions:

Old revisions of this mod are available below. Click the link to download.