Dynamic Body Shape
Your body is a temple. However, if you don’t care for it properly it could have dire consequences.
Sadly, the base game doesn’t reflect your condition, and this mod fixes that.
You’ll be able to see 5 different physique levels: Emmanciated, Underweight, Default, Fat and Obese, which reflect your character condition dynamically.
You’ll also have more muscles based on your character strength and fitness level (while they are Default).
This new version may enable Multiplayer Support for build 41. I haven’t tested it yet.
To Chuck’s Modding Community, specially Albion and Sir Doggy Jvla for help with the coding, Nightscale for help with importing the models to blender, Birget for fixing the player models and Armature for Build 42, and VlwsMIR for help compiling the new Java Classes
Voiced Radios & TVs: https://steamcommunity.com/sharedfiles/filedetails/?id=2950750587&tscn=1697826142
(I need help of people willing to voice act, check it out for more info)
You’ll need to open 2 folders: Your project zomboid base game folder, and the workshop mod folder.
You’ll see either a zombie folder in the root directory of the workshop mod folder (This is for Build 41), Or a folder named 42 (for Build 42). Inside the folder with the version there’ll be the zombie folder with the classes for that version.
Copy the entire zombie folder to the base game folder.
You can also get the zombie folder here:
https://drive.google.com/file/d/1LOM6QYONeE9KfSv1HQN75MNj3qH0GR7B/view?usp=sharing
or
https://mega.nz/file/H24j0YJI#KGSINuikAaA_741ZCIvDF4qLmVPuor8TMTC7ZRH9QQc
If your player does not load, go to the main menu, make sure Dynamic Body Shape is enabled, and restart the game. It should work correctly after that.
(this is because the player mesh models aren’t loaded correctly by the game :P, if you write reloadModelsMatching("MaleBody") in the console, you’ll realise what I mean)
That’s it. I’ll leave an instructive video showing the process.
https://www.youtube.com/watch?v=4mwOQ53rkdw
Now Dynamic Body Shape allows control of the zombies Body Shapes. When Creating a new Sandbox world, You’ll have the option to configure the Zombie Bodyshape Distributions. Just set the weights you want, and it should figure out how many of each zombie body shape should appear.
(Zombie corpses may change shape, specially when exiting and entering the game again)
I made the java modification as unintrusive as possible, but if you want to uninstall the mod for some reason:
Deactivate the mod from the game, then on steam library right click PZ, go to properties, Installed Files and verify integrity of game files.
I left a Blend file containing all the models used for the mod (for Male and Female). This is for other modders if you wish to use it as a base for your fat and obese versions, or for any other interested party that wishes to change, fix or rework the models.
The mod should now be compatible with any mod that changes the player model mesh.
The mod is compatible with clothing mods. However, it is extremely likely that the clothing will clip for Fat and Obese models.
To fix this, it would require an addon for specific clothing mods. It only requires a copy of the clothing Items, with and _Fat and _Obese at the end of the TypeName.
I know that Small Town First Responders ( https://steamcommunity.com/sharedfiles/filedetails/?id=2623855083 ) added support, for instance.
Works with:
+ Simple Character Retexture , By Hea
+ Bandits and Bandits Week One, By Slayer
~ Ellies’s Hands and Feet Mod (To Be Tested with new version)
~ Rae’s Body Mod (the fat and obese model’s work, but the muscular seem to not work, will investigate further)
Donations help me focus on the mod, and work on improvements and others like it.
https://paypal.me/fedcap24
Workshop ID: 3066054201
Mod ID: DYN_BODY_SHAPE
Workshop ID: 3066054201
Mod ID: DYN_BODY_SHAPE
Revisions:
Old revisions of this mod are available below. Click the link to download.