1936A Z32 Zerstorer (Destroyer)

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Author: SergeantTeaspoon

Last revision: 8 Nov, 2023 at 11:08 UTC (1)

File size: 13.27 MB

On Steam Workshop

Description:

PLEASE READ CAREFULLY

Your PHYSICS DETAIL setting is recommended to be set to LOW, the ship is very large and may lag on lower end PC’s

This ship needs a modified workbench or needs to be spawned in the mission editor

But if i have forgotten anything or you have any other questions, feel free to ask!

History

Z32 was a German Type 1936A (Mob) destroyer, which was completed in 1942 and which served with the 8th Destroyer Flotilla of the Kriegsmarine during the Second World War. She fought in the Battle of the Bay of Biscay against HMS Glasgow and HMS Enterprise, alongside the German 8th Destroyer Flotilla and the 4th Torpedo Boat Flotilla. She mainly operated from German-occupied French Atlantic ports, escorting blockade runners and U-boats, and was sunk during the Battle of Ushant on 9 June 1944.

Features
  • Five 15cm guns
  • Six 3.7cm Anti Aircraft guns
  • Six 2cm Anti Aircraft guns
  • Two quadruple Torpedo Tubes
  • Depth charge (dont forget to set a depth first)
  • Three functioning steam turbines, producing over 60.000 KW
  • Fire control room, allowing you to fire all cannons at once at a set coordinate
  • Functioning rangefinders
  • Radar and communications room
  • Medical bay and galley
  • Several munition rooms and equipment to fully serve this ship!

Startup

Startup is fairly easy, go below decks and turn the key on each of the three steam turbines and wait aproximately 5 minutes for them to supply enough KW to power the motors.

If you are not patient enough or they messed with steampower again in a hotfix, you can turn on infinite electricity.

From the bridge, you can steer the ship and set the throttle.

Fire Control

You can seperately fire and load each 15cm cannon manually in the turret. Alternatively, you can control them from the Fire Control room. Activate each cannon with the key button and set your coordinates!

NOTE

Be careful, the cannon needs to be physically able to turn towards the target, or the turret will collide with the ships superstructure and damage itself!

NOTE

The cannons still need to be manually reloaded, however if you have no loaders available you can turn on infinate ammo. The breaches can be opened and closed from the Fire Control room.

Credits

Ballistic calculator GPS by FN-20 https://steamcommunity.com/sharedfiles/filedetails/?id=2637560408

Ballistic calculator Laser by Shairo-jp https://steamcommunity.com/sharedfiles/filedetails/?id=2628490430

Modified ADF by Hunter Falkner https://steamcommunity.com/sharedfiles/filedetails/?id=2311381821

Radar Controller by FN-20 https://steamcommunity.com/sharedfiles/filedetails/?id=2849418577

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.