Rome Exp + QOL (RX-QOL)

If you liked this item, please rate it up on Steam Workshop page.

Author: Austere Hare

Last revision: 9 Jan, 2025 at 09:30 UTC (1)

File size: 5.18 GB

On Steam Workshop

Description:

"Rome Expanded features a loyalty system, religion system, recruitable generals, 8 cultures, 17 religions, 200 regions, 106 factions, new units, new legions, an expanded senate, 46 campaign AIs, 5 battle AIs, more historically accurate map, characters, faction relationships (such as Athens and Sparta’s rivalry), and much more."
–Vanilla Rome Expanded


QOL (quality of life) tweaks:
  • 4 turns per year (with additional army movement range)
  • Greatly reduced agent spam –(Not more than 1 agent per type, until late game cities)
  • No peasant/city watch army spam(Now you will have to fight REAL ARMIES.)
  • All Romans with a scutum shield can testudo(Like real Romans!)
  • Culture Units!(Recruit units from the culture you just conquered! –Alexander style)
    * Roman culture : Gladiators
    * Numidian : camel riders

    AND MANY MORE EASTER-EGG UNITS!
    (round-out your armies with the best from conquered factions!, –try looking for units in the temples and amphitheatres –gotta catch em all!)


    Minor Historical Unit Tweaks:
  • Romans and greeks get basic archer units at the same time as other cultures
  • All pikemen use directional phalanxes, carry long sarissas and are generally slower, and are less skilled fighting outside of a phalanx.
  • All true hoplites (not militia). get shieldwall and carry short light spears & aspis, and have high mobility. regular hoplites throw thier spears first, and then close with xiphos swords, elite hoplites and beyond fight only with spears. Unit spacing adjusted for hoplites, select loose formation to return to vanilla values.
  • Militia & Levy units have less stats and skills, and carry short pikes but are 0 turn (you can recruit up to 10 in one turn, if you can pay for it)
    (this is historical… most cultures (on occasion) had to raise a militia army in a few months or less (3 months = 1 turn) Remember, these are not battle hardened professional soldiers…

    "CAPTAIN! –I want every man, woman, and child (that can hold a spear), armed and on the field for live training in 2 hours!" -Your general, probably.

    The high militia/levy costs reflects the fact that you are cannibalising the very fabric of your city to produce these units. (high cost, -but low upkeep)

    NOTE: once you can acquire a City Barracks or above, the city will no longer tolerate the creation of "militia" armies.

  • Greek Achaen League Senate (currenly dominated by staunch Macedonian armies in the heart of the would-be Achaen capitol) Some Achean league members have adopted the Macedonian style of warfare. (have some macedonian units sprinkled into their lineup)
  • Greek Aetolian League Senate (resisting the Acheans and the yoke of Macedonian oppression).

    Very hard (battle difficulty) is punishingly fun if you are into that sort of thing!

    Check out the original Rome Expanded here: https://steamcommunity.com/sharedfiles/filedetails/?id=2785337814
    I also incorporated the great work in these mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2471724790
    https://steamcommunity.com/sharedfiles/filedetails/?id=2782445366
    https://steamcommunity.com/sharedfiles/filedetails/?id=2733018869
    https://steamcommunity.com/sharedfiles/filedetails/?id=2474537155

    Huge thanks to Ementy, for collaborating with me, bouncing ideas around, and teaching me how to mod new things.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.