TCM High Seas Patch
This is a High Seas Patch-Mod for Tanya´s Commander Mod.
Tanya´s Commander Mod: https://steamcommunity.com/workshop/filedetails/?id=2252717116
Commander Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2258375499
ABOUT:
– Ammunition has at least -50% Build Time.
– Shield Dome reworked to manually deploy a shield bubble that can block
almost every Projectile or Laser.
– Shield Dome can switch Ammunition to deploy a plasma sphere. (Requires: Factory)
– Runway has 50% less height and can overheat.
– Harpoon reworked to Cryo Launcher, may your enemies freeze and catch a cold.
– Smoke Bomb can switch Ammunition to deploy blazing traps. (Requires: Munitions Plant)
– Magna Beam can switch Ammunition to shoot with a ray cannon. (Requires: Upgrade Centre)
– Hardpoint reworked to be an armoured Flak and it´s height is reduced by 25.
(All it´s Upgrades also have less height)
– Deckgun has an APCR Projectile and no further Upgrades.
(Upgrades from Hardpoint Flak, Requires: Workshiop)
– Decklauncher added. Fires a small Warhead.
(Upgrades from Hardpoint Flak, Requires: Munitions Plant)
– Nighthawk Paveway Bomb no longer is incendiary, has more penetration and leaves
a smoke trail behind.
– Orbital Lasers deal less Damage, have cheaper Ammunition and are reworked to spawn
a Laser Volley at the point of impact.
– Decoy Ammunition reworked to Orbital Decoy Ammunition that disables Shields and
destroys Portals. Won´t be consumed upon usage.
– New interactions for Commanders with the new the High Seas content and other changes.
COPYING INFO:
Since this is a non trivial mod, copying/modifying any part of this mod is not allowed!
Required DLC:
These DLC should be installed in order to use this item.
Forts - Moonshot
Forts - High Seas