The legion comes for you
You wrote legion instead of légion and so your fate is sealed.
Each outpost is now given an area of the map under its control and, when you are in that area and some conditions are met, the outpost will send squads to intercept you every now and then (adjustable chance in the mod options). Each outpost will send a different type of squad, harder the more to the east you are. (Ernie island is a safezone)
After three campaigns I noticed I always ended up fighting in the same hotspots of the campaign map, so I have made this to be able to experience proper combat in wilderness tiles that otherwise are never even seen.
No. Outposts will still generate the typical raid squads and send them to cities, mines, etc., that is untouched. The squads sent by this mod are independent of those, and will not be sent to cities etc., but only to wilderness sectors.
The mod does a check every time a squad from any faction successfully arrives at a sector (meaning it is not destroyed), so there are only two circumnstances that will trigger a check: when you move your teams around, and when an enemy squad arrives at a city/mine (and conquers it) or arrives unchallenged at a wilderness tile. Therefore the more you move and the more independent squads you have the more checks will be made, consequently increasing the odds of being attacked. That is why if you use mods like GC Militia you should lower the chance of attack in the game options.
There are sectors where extra legion presence would make things weird (like Blaubert mansion) or too difficult (Biff’s rescue) and Ive not included those, but It would take me a long time to test every single other wilderness sector to find which are better left out, so if you find any sector where these raids don’t seem to fit or break the difficulty of quests, please let me know.
All my tests where made in an already ongoing game, so yes. Whether its safe to remove I don’t know but better don’t test this in your ironman game lol.
Beware: Mods that create and send extra squads in the satellite map like GC Militia, while not incompatible, will mess up the intended frequency of attack of this mod and you might get way more attacks than normal! To compensate you can select a lower chance of attack in the mod options.
Besides that, I can only think of conflicts happening with mods that override the name of vanilla premade legion squads in the files, for example changing "LegionAttackersOrdnance_Easy into MylittlePonyOrdnance_Easy".
Custom squads or changing the gear of vanilla squads should not conflict, for example I tested it with Gran Chien Nightmare and the squads sent had the gear from that mod.
Thanks to Rato for his help introducing a selectable chance of attack, It wouldnt have been possible without him.
Thanks to LionCat for his Grand Chien Nightmare mod, which inspired me to make this one.
Thanks to the developers for creating the mod editor, without it this mod wouldn’t exist since I have zero programming knowledge.
Revisions:
Old revisions of this mod are available below. Click the link to download.