Modus Vivendi (Clean Borders Version): Ruler Personalities

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Author: Worlds Smuggest Detective

Last revision: 25 May, 2024 at 20:34 UTC (2)

File size: 534.88 KB

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Description:

New version of the Modus Vivendi: More Ruler Personalities mod but edited so that all ruler personalities have the "avoid ugly map borders" AI trait.

Inspired by the "No More Border Gore!" mod linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=3032851372

So, all AI rulers will avoid border gore, which is nice.

Please see the original mod linked here for the full description: https://steamcommunity.com/sharedfiles/filedetails/?id=1757393544

LIST OF PERSONALITIES

This mod allows for 5 possible personality traits for each ruler, instead of a max of just 3 traits in vanilla.

This mod includes the following personality traits as well as events related to some of the new traits.

Good:

  • Jack of All Trades: +5% administrative efficiency (Need a 3/3/3 ruler)
  • Renaissance Man/Woman: +5% administrative efficiency, -5% idea cost (Need a 4/4/4 ruler)
  • Ambitious: -10% war exhaustion, +25% claim duration
  • Chaste: -5% heir chance, +0.25 papal influence/5% karma/25% church power
  • Fillialy Pious: +1 legitimacy, +1 yearly harmony (Must be Confucian)
  • Crusader: +5% army tradition from battle, +1 land leader shock, -3 tolerance heathen, -1 tolerance heretic (Must be Christian/Muslim)
  • Bishamonten: +10% land prestige, +5% land morale, -10% shock damage received, -15% spy offence, -25% rebel support efficiency (Must be Shinto religion OR Japanese culture)
  • Farr-Gifted: +1 legitimacy, -1 global unrest (Must be Zoroastrian OR Iranian culture group)
  • Peaceful Trader: +3 placed merchant power, +10% trade efficiency, +5% army tradition decay
  • Expert Propagandist: -10% reelection cost, +0.5 legitimacy, -1 global unrest
  • Gregarious: +10% improve relations, +1 advisor pool
  • Sotapanna: +50% monthly karma (Must be Buddhist)
  • Spiritual: +1 tolerance true faith
  • Keen Recruiter: +1 land leader shock/maneuver, +1 admiral shock/maneuver
  • Talented Poet: +0.5 prestige
  • Logistics Expert: -0.2 naval and land attrition
  • Humble: +1 advisor pool
  • Earthwork Expert: -10% build time, =10% development cost
  • Cultured: +1 diplomatic reputation
  • Crafty Merchant: +10% trade efficiency, +20% embargo efficiency
  • Impartial: -10% stability cost, -2.5% liberty desire in subjects
  • Puppet Master: +20% vassal force limit, +10% vassal income
  • Galvanizing Orator: -20% time to recruit regiments
  • Reliable: +1 diplomatic reputation; other AI are more likely to help
  • Defiant: +10% defensiveness
  • Provacateur: +25% power projection from insults, +10% spy offence
  • Populist: -1 global unrest, +1 advisor pool
  • Avowed Pacifist: -10% aggressive expansion impact (Must have been in peace for at least 10 years)
  • Good Caesar: +5% admin efficiency (Must have a 4/4/4 ruler, be Rome/Byzantium, or West Rome (Extended Timeline) OR be a custom nation in the Latin culture group)
  • Prodigy: +5% admin efficiency (Must be 15 years old (first trait))

Neutral:

  • Impaler: +10% loot amount, -25% harsh treatment cost, -40% improve relations
  • Extravagant: +10% build cost, -5% tax income, +40% improve relations
  • Easygoing: -2.5% discipline, -1 global unrest
  • Puritan: -2 tolerance of heretics, +0.5 church power/+1 monthly fervor (Must be Reformed/Protestant)
  • Seducer/Seductress: +10% spy offence, -10% advisor cost, and negative effects on papal influence/karma/etc.
  • Proud: -1 diplomatic reputation, +0.25 prestige
  • Cynical: -1 tolerance own, +20% spy defence
  • Trusting: -20% spy defence, +20% improve relations
  • Hotheaded: -0.5 diplomatic reputation, +10% recover morale speed
  • Reckless Leader: +0.1 war exhaustion, +0.1 shock damage
  • Unorthodox: -1 tolerance true faith, +1 tolerance heretics
  • Ethnocentric: -20% culture conversion cost, -5% expel minorities cost, +10% promote culture cost
  • Pyromaniac: +0.1 raze power gain, +10% loot amount, +1 years of nationalism
  • Ruthless: +0.1 raze power gain, +10% loot amount, -25% harsh treatment cost, +10% agressive expansion impact
  • Two-Faced: +1 diplomatic reputation, +2 global unrest
  • Overly Generous: -5% tax income, -2 global unrest

Bad:

  • Paranoid: -1 advisor pool, -20% improve relations, +33% spy defence
  • Immature: -1 diplomatic reputation, -5% agressive expansion impact
  • Lustful: +5% heir chance, and negative impacts on religious modifiers
  • Unfaithful: +5% agressive expansion impact, and negative impacts on religious modifiers
  • Overbearing: +5% liberty desire in subjects
  • Indecisive: -10% movement speed
  • Sadistic: +2.5% liberty desire in subjects, +1 unrest, +10% stability cost
  • Barbaric: +25% possible mercenaries, -10% improve relations, -20% improve relations, -1 diplomatic reputation
  • Xenophobic: +100% promote culture cost, -20% same culture advisor cost
  • Inferiority Complex: -10% rival change cost, +10% building cost, +10% ship cost
  • Dull: +10% idea cost, -5% heir chance
  • Treacherous: -2 diplomatic reputation, -25% fabricate claims cost
  • Timid: +20% harsh treatment cost
  • Kinslayer: -1 diplomatic reputation, -5% heir chance, +0.25 legitimacy (Must be a monarchy)
  • Content: -10% spy offence
  • Delusional: +0.1 war exhaustion, -20% improve relations
  • Envious: +0.1 rival change cost, -25% improve relations
  • Slothful: +25% envoy travel time, +25% build time
  • Ignorant: +5% idea cost, AI will underestimate aggressive expansion
  • Unprincipled Ruffian: +2 global unrest, -10% harsh treatment cost
  • Senile: -1 diplomatic reputation (Must be at least 60 years of age)
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Revisions:

Old revisions of this mod are available below. Click the link to download.