DayZ Ravage

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Author: Redarmy

Last revision: 22 Nov, 2023 at 12:57 UTC (1)

File size: 40.31 MB

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Description:

WHO IS THIS MOD FOR?:

If you like playing DayZ standalone,but wanted a single player experience,this is worth trying out. I created this scenario for myself,its created with alot of attention to detail,performance,randomness and replayability.

This mod is an ongoing project to bring as much DyaZ SA likeness as is possible to Arma3,including map edits,mechanics,gear,weather and flavour.Alot of work has gone into it,i use it for personal purposes so i have a commitment to creating the highest standards. This will be supported indefenitely,for as long as i play Arma3,and as iv got 4000 hours logged already,that will probably be for a very long time.
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BACKSTORY:
Chernarus…..

Not much is known about the Infected outbreak in Chernarus, but sometime after the civil war of 2009,
the inhabitants of the country became infected, likely with a disease or a similar biological affliction.
In many places around Chernarus, garbage bags marked as "toxic waste" can be found,
indicating some clean-up attempt was potentially made during the beginning of the outbreak.

At the same time, military troops of the Chernarussian Defence Forces, the Armed Forces of the Russian Federation, and the Allied Nations were clearly in Chernarus.
If the reason for this was the outbreak or the prior/coincidental civil war, it is not known.
Regardless, the combined forces could not stop the hordes of the infected and were slowly overrun even with heavy weapons like tanks, which were destroyed or abandoned.
The military tried to contain the outbreak and organized the systematic disposal of corpses (as can be seen at Kamensk Military Base).

After the outbreak, the local military and civilian defenses were overwhelmed and disintegrated.
All inhabitants either fled the country, were turned into Infected, or roam the desolated area as Survivors.
The lawlessness led to a rise in banditry and an overall lack of equipment and available food….

Food,weapons,gear,transport……find what you need to survive.Avoid the infected and radiation,keep warm and assume all are hostile….

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DAYZ RAVAGE,is heavily inspired by the DayZ standalone title,and Frankie on PC’s DayZ adventures over the years,
Using Ravage mod,as an amazing platform in which to create the mechanics,dangers,and tools to bring to life the amazing experience of DayZ into Arma 3 in a single player scenario.

This is the closest experience to playing the standalone in singleplayer in the RV4 engine for me.
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Info on all Ravage mechanics:
(Ravage wiki here) : https://ravage.fandom.com/wiki/Ravage_Wikia
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This scenario was created on Chernarus 2.0, it is imo the best Chernarus map in Arma3 and certainly the most similar to Chernarus plus.
It is very well optimised,and should run really well. Haleks did a great job with Ravage,i have set up Ravage in this scenario to cater to SP and performance,the mod has a few dependencies although some are "soft dependencies"

I have further edited this map to include various details,points of interest and more flavour,but i did it sparingly with performance in mind. On an i7-13700/ 3060ti i never ever drop below 60FPS,no matter whats happening.

I recommend any melee mod you like. i use LAGO melee. lightweight and simple.
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Gear related mods in dependency list are not needed,but i suggest using them as gear is in the loot list and fleshes things out. / Tinter furniture is not strictly needed but without it,civilian houses wont have any furniture objects to search and therefor no loot.Plus its amazing mod,i left it as a mod and not a script so you can customize ingame your own settings for it.

RECOMMENDED GEAR AND WEAPON MODS:

Robtac bakpacks https://steamcommunity.com/workshop/filedetails/?id=2163798112
45KO SO retextures https://steamcommunity.com/sharedfiles/filedetails/?id=431114124
Western sahara recomended
CUP WEAPONS: Lee enfield / Mosin Nagant / Remington
BNAE Weapons: TRG sniper /SPR220 / M97 shotgun . + his pistols.
ANZACSAS Steven grass mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3082793853
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DAYZ RAVAGE FEATURES::

*11,472 objects added to the map(performant)
*Currency and trade system
*Gear and equipment damage system like DAYZ standalone. Items and gear can becme ruined from damage and unusable.
*Breath fog and dynamic weather system
*Bandit patrols talkin ♥♥♥♥ to each other when player nearby
*Various Points of interest that are hand made,and serve a functional purpose to survival(updates will add more with inspiration taken from Chernarus plus)
*A persistent SP survival experience
*Roaming bandit patrols(hostile to you and each other)
*Bandit camps at night
*Bandits that can hunt the player(anywhere)
*Friendly survivors(whom if you aquire a radio,and get a signal from/atop radio tower(radio menu),you can contact to join you,or ask them face to face)
*Hand picked selection of vehicles randomly spawned and damaged,needing fuel and repairs
*Syphon fuel system. Syphon hose and gerry can. All map gas stations empty of fuel
*Enemy vehicle and air patrols
*A loot list of weapons closely resembling the current DayZ standalone weapon list(around 21 in total)
*Randomly spawned Heli crash sites with military loot
*Animals roaming off the beaten path for hunting and eating
*A hypothermia system . Warm up at fires or get indoors.(credits MuRaZorWitchKING, and JhonO)
*Traders( trader base located somewhere on Chernarus offering safety,a doctor,supplies)
*Custom soundtrack( Think Frankie on PC Dayz) Very non intrusive and only plays periodically(disable music if you dont like)
*Brighter nights to avoid total pitch darkness
*Further tweaked fatigue system native to ravage mod(be careful what you carry)
*Radiaion zones around military locations in a wide radius(gasmasks help reduce intake)
*Food that can be contaminated(anti rad pills help)
*Mines in and around Military sites(consider finding a mine detector before venturing in)
*Boats and Heli’s(small chance to find one or both of either)
*All buildings enterable(livonian classnames)
*Furniture system for all houses(credits tinter)
*50 plus uniforms and alot of accessories(Credits to EO for his amazing Gorka pack)
*21 plus weapons and many many attatchments to find rarely,including supressors,optics,flash hiders etc)
*40 different zombie clothing types
*50 facewear types
*30+ weapon attatchments
*40 different types of backpack
*30+ types of headgear
*28 variety of vests
*All included gear and weapons randomly worn by/used by all AI groups

Credits to roman and scourbaoutiko,Haleks and everyone who helped make Ravage mod as good as it is,EO for his Gorka gear,the CUP team for their stunning Chernarus 2.0. And finally Bohemia for gracing us with the Armaverse.

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Revisions:

Old revisions of this mod are available below. Click the link to download.