Healing Rebalanced
The following healing abilities have been rebalanced to make them competitive with other abilities.
1. Restore – Now heals 30 Hit Points upfront but no longer grants Regeneration. This ability is now identical to Chaplain’s Healing Prayer.
2. Revitalize – Now has 1 Turn Cooldown. This should make Revitalize competitive with Chaplain’s Healing Prayer.
3. Healing Sap – Now has 2 Turns Cooldown instead of Once per Battle. This should help Entwined Protector become a true self healing tank it was designed to be.
4. Song of Revelry – Now has 1 Turn Cooldown and grants 2 Regenerations. This should make Song of Revelry competitive with Revitalize.
5. Healing Wand – Now has 2 Turns Cooldown instead of Once per Battle. Now your Ruler and Heroes can actually be healers.
6. Mass Healing Wand – Now has 2 Turns Cooldown instead of Once per Battle. Combine with Healing Wand and your Ruler and Heroes can be ultimate healers!
Note: Many ‘Once per Battle’ Healing abilities actually have default Cooldowns, the 2 Turns Cooldown on Healing Wand for example is actually the default official value. I don’t mind Temporary Hit Points but I feel that the overall healing has been overly nerfed.
Latest Update:
– Updated for Empires & Ashes!
Revisions:
Old revisions of this mod are available below. Click the link to download.