Healing Rebalanced

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Author: Farsight

Last revision: 14 Nov, 2023 at 13:58 UTC (1)

File size: 8.5 MB

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Description:

The following healing abilities have been rebalanced to make them competitive with other abilities.

1. Restore – Now heals 30 Hit Points upfront but no longer grants Regeneration. This ability is now identical to Chaplain’s Healing Prayer.

2. Revitalize – Now has 1 Turn Cooldown. This should make Revitalize competitive with Chaplain’s Healing Prayer.

3. Healing Sap – Now has 2 Turns Cooldown instead of Once per Battle. This should help Entwined Protector become a true self healing tank it was designed to be.

4. Song of Revelry – Now has 1 Turn Cooldown and grants 2 Regenerations. This should make Song of Revelry competitive with Revitalize.

5. Healing Wand – Now has 2 Turns Cooldown instead of Once per Battle. Now your Ruler and Heroes can actually be healers.

6. Mass Healing Wand – Now has 2 Turns Cooldown instead of Once per Battle. Combine with Healing Wand and your Ruler and Heroes can be ultimate healers!

Note: Many ‘Once per Battle’ Healing abilities actually have default Cooldowns, the 2 Turns Cooldown on Healing Wand for example is actually the default official value. I don’t mind Temporary Hit Points but I feel that the overall healing has been overly nerfed.

Latest Update:
– Updated for Empires & Ashes!

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Revisions:

Old revisions of this mod are available below. Click the link to download.