Solo Resource Collector

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Author: RustyDios

Last revision: 31 Jul, 2025 at 10:00 UTC (1)

File size: 3.46 MB

On Steam Workshop

Description:
What is this?

Adds 2 solo, single tile non-crewed, non-powered resource collectors.
One has an extended range, and shiny gold turret!

Yes these are still just Resource Collectors!
They target and collect resources so your crew don’t have to do so.
They do NOT target/boost crew like the new Manipulator Beam does.

Seems Overpowered?

Well, yes. Technically this could be considered a cheat mod.
So, what have I done for balancing?

These cannot be traversed by crew. They take no doors and are relatively weak (compared to armour blocks). They require the ship to have power, and they require that the ship has manned Controlled Rooms ("command"). They will also use significantly more Command Points (CP) than the old standard 2×2 Resource Collector.

Costs/Stats

NOTE: This was a comparison with the OLD Resource Collector …

CP
CREW
POWER
SIZE
#BEAMS
RANGE
COST
Solo
2
0
N
1×1
1
400
12 Steel, 6 Coils
Solo, Extended
3
0
N
1×1
1
600
12 Steel, 6 Hyper Coils
COMPARISON
CP
CREW
POWER
SIZE
#BEAMS
RANGE
COST
Vanilla
4
4
Y
2×2
4
450
40 Steel, 20 Coils
4xSolo
8
0
N
2×2
4
400
48 Steel, 24 Coils
4xSolo, Extended
12
0
N
2×2
4
600
48 Steel, 24 Hyper Coils

They have blueprints for Career mode…
The Solo requires the vanilla Resource Collector Manipulator Beam
The Extended requires the Solo & Mining Lasers & 1.5k Credits

I’ve found whilst playing, these can compliment a ship’s crewed & powered resource collectors rather well, but overuse/spamming these – quickly drains a control room of command points!!

~~ Confirmed working post MELTDOWN update 0.30 ~~

Overclocking these will make them work like the bigger Manipulator Beam targeting both resources and crew! Note the vanilla Manipulator Beam had no overclock mode for me to base mine on. I feel I came up with something unique to the design and usage purpose of these.

Watch those heat levels though these things quickly ramp up.

Future Plans?

NO future plans anymore, they are pretty much outclassed by the Manipulator Beam honestly.

Maybe a 2×2 Extended Range Collector. Maybe some colours. Maybe some more distinctive features between the versions … however, I started working on this shortly after the new modules launched and quite enjoyed my playtesting. BUT, in the interim of me testing and this mods initial release there has been another Automated Resource Collector mod, that kind of already does everything I was going to do. Knocked the motivation from me to ‘finish’ this.

The there is also this 2×2 Extended Collector mod, which looks pretty sweet too .. soooo unless asked, by popular demand in the comments .. I’ll leave this mod in its current state I think. 🙂

Credits

Many thanks to JaniTT for assistance with restoring the Turret Graphics that were removed in Game Version 0.26.2!
Sprite work is all based on ‘vanilla’ assets. Many thanks to the discord for keeping me engaged!

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com].

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Revisions:

Old revisions of this mod are available below. Click the link to download.