The Old World Campaign
>>> THIS MOD REQUIRES MIXER! <<<

This is a completely new campaign based around the Old World, a region of the Warhammer Fantasy universe.
This new campaign includes 1317 settlements and loads of new factions. All factions included are unlocked and are playable. The map features a layout with very few compromises—everything is in its rightful place, for better or worse.
Whereever possible, vanilla game mechanics have been ported and adapted to the new map’s set-up.

These submods contain "smaller", more-focused campaigns. Same map, just with less stuff, ie. they run faster, a lot faster. And multiplayer works.
- The Old World Campaign, Classic
- The Darklands Campaign
- The Southern Campaign (coming soon)

For specifics, discuss among yourselves in the Compatibility Thread.
If you have MCT enabled, then you can do some cool things. Decide on these settings before you begin your game.
There are options to swap-in any ‘missing’ vanilla playable lords. For instance, you could set Tyrion to start in Elftown or Malekith in Nagronath.
There is also a "minor faction killer" MCT option which will remove far away minor factions, setting their settlements to ruins. This will make turn times a lot quicker.
The full map is too complex for multiplayer to work correctly. The main problem is the large amount of factions that exacerbates underlying issues with how WH3’s scripting is synced between host and client. There is someone out there working on a fix[discord.com] for those underlying issues.
The sub-campaigns have fewer factions and work a lot better. Try one of those out.
- Simplified Chinese (中文) Translation by Tutur
- French (français) Translation by GerarD MensoiF
- ‘Kislev’ (Ру) Translation by Gosudar and not-not Skaven
- Korean (한국어) Translation by Kuro
I upload a back-up anytime I’m about to upload a save-game-ruining version of the mod.
You can find version 4.29 of the mod Here.
4.19 – 3.130 – 3.120 – 3.111 – 3.110
Start Position Map with slightly better viewing quality.[imgur.com]

ChaosRobie for all the major work and for the entire campaign map
Partypus for the 2d art stuff (faction flags, maps, etc.). And lots of 3d art stuff (like Dark Lands, Nurgle’s Realm, Hell Pit, and plenty more. Basically anything that looks goooooood).
Team CAIME[github.com] for creating the CAIME tool, used to edit the hex map, generate the main pathfinding file, and a few other tasks.
FSFRanger for the RoC settlement prefabs.
Motorway South for the Bel-Aliad settlement prefabs.
Kou (Inu) for the cacti models.
Hkrul,
Wolfremio,
Mr. Archive and
Gold for additional 2d art help.
Kings Yakuzi for help with the start positions map.
Mixu for a bit of scripting and for maintaining Mixer.- Video in description by Colonel Damneders. It misses the MCT options, but is otherwise a great overview.
- Various people on Da Modding Den discord for support, feedback, and beta testing. Curse you and thank you.
Put your bug reports in the Bug Report Thread!
Things are always being worked on and improved. The map is at the maximum horizontal width, so for map size, this is "it". There’s a 1024 faction limit, which is getting closer and closer, especially with the amount of custom factions being supported.
Feel free to write your ideas in the Handy Dandy Ideas Thread!