Realistic Ranged/Missile Unit Overhaul For 1212
Only applicable to 1212
A large MOD that modifies all aspects of ranged units.Greatly improved the user experience and fun of missile units, and made some designs that are more realistic (just in my opinion)Meanwhile, I am doing my best to repair the 1212 Vanilla Unit data
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Optimized shooting parameters to allow units to shoot freely
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Fix 1212 Vanilla Unit incorrect data
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Reworked the crossbow balance
Food chain: Bow → Crossbow → Cavalry → bow
Subchain:
Crossbow → Heavy armored infantry
Bow → Light armor infantry -
Added many new missile weapons.
You can see their data and names on the onscreen,Their data and features have been meticulously design
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Unit missile weapon overhaul
Crossbow:All 1212 crossbow soldiers have been classified and all types of crossbows have different models.
(They have a long animation delay before shooting. Please deploy some other types of crossbows as fire cover for them,Due to the adjustable windlass, they will have the feature of throwing)Bow:The four modes of each bow have been carefully changed.Added more obvious shooting mode UI, Straight , throwing, standard, etc
Throw mode will be forced to throw at a large Angle, which gives you the freedom to throw or not, which is important because friendly fire will be easy in this MOD
Straight mode is used against heavy armor units and has a shorter range, while the other arrows are good for restraining the crossbowman
The range has increased, the rate of fire has increased, and now the archer will leave the crossbowman helplessAll the new added bow have new models and matching arrows.added 4 new arrows and 2 bolts models.
example:New type, curved bowJavelins:Added flaming mode to all javelins and greatly enhanced their power. Javelins can now knock down infantry and sometimes even interrupt cavalry charges.
Gun:The characteristics of firearms have been optimized. Although the range of firearms is far, their accuracy will sharply decrease beyond a certain distance. Firearms can only achieve good killing effects when fired at close range or densely concentrated.optimized the Graphic performance of handgun,More realistic gun smoke, even with sparks.
Added top tier handgun units:
mushkert was assigned to Castile
Flintlock was assigned to HRE and Seljukrum -
reskin all the arrows
They are very prominent. You can even see them without opening the trajectory, which will greatly increase the archer’s user experience.
Standalone version:
https://steamcommunity.com/sharedfiles/filedetails/?id=3077032019 -
Added the Supply unit
To replenish ammunition.it can be recruited buildings(like blacksmith military), and Supply Station will exist in all city garrisons.BTW they all have their own independent models.
Standalone version:
https://steamcommunity.com/sharedfiles/filedetails/?id=3068251371 -
Artillery units overhaul:Classical:Cannon:
Added destruction models for all artillery units
After using this MOD, friendly fire will become a very easy thing. Because arrows don’t have eyes! He doesn’t know if you’re one of us or the enemy!
Now, all missile units will not consider the vicinity of the target and whether there are friendly units in the path of the arrow, they will only aim and shoot at the enemy with one mind.
I recommend you to avoid friendly fire, please do not arrange a unit behind your units that will shoot straight, such as crossbowman, archers in the back row can switch to throwing mode, your archers will try to use the throwing Angle.
This MOD is Gamesaves occupying and you can use it in your old gamesaves, but when you load it for save, your new gamesaves cannot be without it
Realistic Infantry Overhaul 1212
Units recruit fix patch for 1212
Handgun reload animation for 1212(Integrated)
Bright Arrows For 1212(Integrated)
Supply and Urban defense For 1212(Integrated)
Realistic Missile/Range for 1212(Already integrated the above several)
Realistic Cavalry Overhaul For 1212
All 1212 vanilla modules
Not compatible with other mods that modify missile.
I made an original version that removed the guard mode and supply team.
https://steamcommunity.com/sharedfiles/filedetails/?id=3063359710
Realistic Cavalry For 1212
https://steamcommunity.com/sharedfiles/filedetails/?id=3047562159
Realistic Infantry Overhaul 1212 (Improve the weakness of infantry)
https://steamcommunity.com/sharedfiles/filedetails/?id=3148909626
Some cards come from here.Thank you to Master Snoopy for making such exquisite cards.
https://steamcommunity.com/sharedfiles/filedetails/?id=2572938500&searchtext=cards
Required items:
Click the title to search on this site.
Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.