Just Good Babysitter

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Author: Deo

Last revision: 1 May at 22:12 UTC (4)

File size: 33.46 KB

On Steam Workshop

Description:

5.0 compatible

Have you ever felt yourself more a baby tender than a commander because your units stop doing what they were doing and go smoking every 5 seconds for CA knows what reason? If yes – this mod is for you.

It helps your units with one simple thing – following orders
If one was ordered to attack, the unit will continue to attack until there is no one to attack.
If one was ordered to stay – he will stay

– automatically attack nearby targets from idle mode if last command from player was to attack
– will not attack if guard mode is enabled

there is also a bit of logic implemented
– units prefer to attack same target as before they gone idle unless it is shattered
– ranged units will attack same target if its in their range
– active units preferred over routing or shattered ones
– routing ones preferred over shattered
– new: units attacking shattered targets will change to another target if there is more than 4 active enemy units left and current target is not a character

if you see any inconsistencies or something can be improved – let me know, but basic purpose of the mod – to handle idle states giving you time for more important decisions

The is few MCT (Mod Configuration Tool) options, so check it out! To persist changes should be made in campaign

Just Good UI Mod
Just Good Battle UI

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Revisions:

Old revisions of this mod are available below. Click the link to download.