3D Porthole Lighting Fix

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Author: DaciaJC

Last revision: 1 May, 2024 at 23:44 UTC (2)

File size: 66.08 KB

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Description:

Praise Sigmar! CA have finally addressed 3D portholes with their 5.0 update, and I would say they now look a damned sight better than at launch. That being said, I will continue to keep this mod updated for those who prefer it to vanilla. Thank you to everyone for the kind words of appreciation!

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Original:
At long last, the beleaguered inhabitants of Warhammer III have discovered a cure for their collective depression and no longer feel/look so darned blue all the time!

This mod adjusts some color and lighting values for 3D portholes to get rid of the pervasive blue-purple tint. The result isn’t quite an exact approximation of WH1’s high-contrast portholes nor of (post-update) WH2’s lighting but somewhere in between. Therefore, while for instance the Fay Enchantress now looks a bit more, hmm… "radiant" than usual, it is possible to achieve deeper shadows or more subdued luminosity in your 3D portholes if such is your desire. To do so, open this packfile using RPFM and tweak the ambient cube B/G/R values as well as the tone mapping brightness and burn values to your satisfaction. A screenshot displaying vanilla WH3’s values is visible above as a reference.

This is my first mod, so I will do my best to answer any questions in the comments.

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Revisions:

Old revisions of this mod are available below. Click the link to download.