Diplomacy Remastered (Winning Personalities)

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Author: Kaige

Last revision: 29 Mar at 20:20 UTC (3)

File size: 968.13 KB

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Description:

Changes the AI personalities so that their preferences and strategies align with winning the game, as opposed to providing flavor. Changes several mechanics that affect Empire relations to only affecting Free City relations, but at a greater rate.

In short, this mod makes it so that the AI plays like a player; the only things determining their relation to you, are where you stand in relation to them winning the game.

The AI have been split into 4 major buckets, Warlords (Conquest Victory), Diplomats (Expansion Victory), Sages (Magic Victory), & Merchants (Neutral), with some slight variation.

Name
Strategy
Warlord
Likes to take Evil actions. Easily provoked into going to war. Like to declare Rivalries, hates to declare Friendships. More likely to declare war on Free Cities. Will not sell their grievances. Draft & Gold focused economy. Prioritizes researching Siege Projects, Racial Transformations, & Units. -200 Relations with Empires that have a higher Economic score
Sage
Will not go to war without a lot of grievances. Likes to declare Friendships, hates to declare Rivalries. Knowledge & Mana focused economy. Prioritizes researching Combat Spells & Racial Transformations. +200 Relations with Empires that have a lower Research score. -200 Relations with Empires that have a higher Research score
Diplomat
Likes to take Good actions. Focuses on vassalizing Free Cities. Food & Production focused economy. Prioritizes researching City Structures & Strategic spells. +200 Relations with Empires that have a lower Expansion score. -200 Relations with Empires that have a higher Expansion score
Extermination
Favors capturing resources using large armies rather than building them themselves and will raze other Rulers’ cities that they have occupied
Exploitation
Favors exploiting all forms of resources near them and will hunt down pickups, marauders and cities with their army. Captured cities will be migrated into their own population
Exploration
Favors exploring the map, seeking out potential resources such as pickups and Ancient Wonders. Seeks to annex Ancient Wonders. Captured cities will be migrated into their own population
Expansion
Favors expanding their empire by building and absorbing cities. Focus on improving their cities and defending them
Imperial Warlord
Easily provoked into going to war. Like to declare Rivalries, hates to declare Friendships. Focuses on vassalizing Free Cities. Will not sell their grievances. Draft & Gold focused economy. Prioritizes researching Siege Projects, Unit Enchantments, & Units. -200 Relations with Empires that have a higher Economic score
Protective Warlord
Easily provoked into going to war. Like to declare Rivalries, hates to declare Friendships. More likely to declare war on Free Cities. Will not sell their grievances. Draft & Gold focused economy. Prioritizes researching Siege Projects, Unit Enchantments, & Units. -200 Relations with Empires that have a higher Economic score
Militant Sage
Likes to take Evil Actions. Will not go to war without a lot of grievances. More likely to declare war on Free Cities. Knowledge & Mana focused economy. Prioritizes researching Combat Spells & Racial Transformations. +200 Relations with Empires that have a lower Research score. -200 Relations with Empires that have a higher Research score
Fanatic Sage
Likes to take Good actions. Will not go to war without a lot of grievances. Likes to declare Friendships, hates to declare Rivalries. Focuses on vassalizing Free Cities. Knowledge & Mana focused economy. Prioritizes researching Combat Spells & Summons. +200 Relations with Empires that have a lower Research score. -200 Relations with Empires that have a higher Research score
Deceptive Sage
Likes to take Evil Actions. Will not go to war without a lot of grievances. Likes to declare Friendships, hates to declare Rivalries. Knowledge & Mana focused economy. Prioritizes researching Combat Spells & Racial Transformations. +200 Relations with Empires that have a lower Research score. -200 Relations with Empires that have a higher Research score
Reserved Diplomat
Focuses on vassalizing Free Cities. Food & Production focused economy. Prioritizes researching City Structures & Strategic spells. +200 Relations with Empires that have a lower Expansion score. -200 Relations with Empires that have a higher Expansion score

Pronouncements have been reworked to have real effects that justify the effect they have on AI relations, which also makes them meaningful in multiplayer.

Pronouncement
Old Effect
New Effect
Declaration of Friendship
+15 Relations/Turn, up to 300. -40% Grievance generation against that Ruler. +25 Relations per Treaty, up to +100. Costs 50-200 Gold & 10 Gold per turn, +10 Gold per additional Declaration
Required for many diplomatic options. +100 Relations. -40% Grievance generation against that Ruler. +25 Relations per Treaty, up to +100. Costs 20 Imperium, +1 Imperium/Turn +1 Imperium/Turn per additional Declaration
Declaration of Rivalry
-15 Relations/Turn, down to -300. +40% Grievance generation against that Ruler. +2 Rival Justification (Ignore your own Grievances when declaring war) per turn, up to 30. Costs 50-200 Gold & 10 Gold per turn, +10 Gold per additional Declaration
-200 Relations. +3 Rival Justification per turn, up to 100. Costs 20 Imperium, +1 Imperium/Turn +1 Imperium/Turn per additional Declaration
Fabricate Grievance
Costs 75-300 Gold + 25-100 Mana. +20 Grievances
Costs 20 Imperium. +20 Grievances
Denounce
Costs 50-200 Mana. Reduces relations between the target and other AI empires
Costs 10 Imperium. Reduces the target’s alignment
Declaration of Supremacy
+15 Relations/Turn, up to +300. Grudges (Negative opinions from past Grievances) are removed. Costs 10-40 War Spoils & 5 War Spoils per turn + 5 War Spoils per additional declarations. Cannot be used on human players. Ends when at war
+200 Relations. +50% Grievance generation against that Ruler. Costs 40 War Spoils, +4 War Spoils/Turn +4 War Spoils/Turn per additional Declaration

Finally:

  • Alignment no longer affects relations with Empires, but always work on Free Cities (instead of not affecting Evil Free Cities) and the relations penalty for being Evil has been doubled against Free Cities.
  • The Clashing/Matching Affinities, "Just Met", and "Initial Dislike/Like" effects have all been removed.
  • The Silvertongue Fruit no longer gives bonus relations to Empires, but the relations bonus has been doubled against Free Cities.
  • Chosen Destroyers no longer affects relations with Empires, but the relations penalty has been doubled against Free Cities.
  • The "grudge" effects from expired casus belli have been removed

The AI no longer considers empires with very weak Armies to be highly threatening.

Wizard’s Bonds and the "Call to War" mechanic have been removed because they ignored grievances/casus belli and thus circumvented many of the games’ other diplomacy mechanics.

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Revisions:

Old revisions of this mod are available below. Click the link to download.