Agile Models
Makes unit models react, move, and engage quickly, responsively, and consistently.
Walking – Equalized to 1.1 of infantry walking to all units, so you can move them around in formation by walking without the need for grouping, which allows for several groups to have the same speed.
Acceleration – Enhanced, now units act as soon as they’re ordered to.
Charge Speed – Same as modded running speed, sprinting right before combat isn’t a good idea, and horses gallop at the same speed as a group, indifferent to any battle phase unfolding. Monsters speed is as their vanilla charging speed.
Target acquiring – as charge pose distance.
Firing Arc – 360 to all infantry and ranged units so they can keep firing at flanking forces repeatedly without having to turn, arrange themselves and shoot.
Turning Speed – Enhanced, Units now turn much faster, during movement and battle, which makes them attack more often while picking targets not in front of them (goes well with Deadly Attack Dynamics or Attack Speed Boost for even more fluid battles).
Jump Attack Chance – significantly lowered for non-monsters, jumping so much while in formation combat is unrealistic and charging horses wouldn’t jump into crowds.
Animations – removed the ignore chance, now all models will react to being hit. animations will be rendered from further away.
Flying – Doubled flying and charging speed, now flying things are very fast and glide more.
Mass – calculated dynamically from the entity’s volume, so everything is much more real and variant and big things are realistically much heavier for collision calculations.
Recommended to play with my collection which addresses other battle aspects of the game.
Any comment/insight/request/bug is HIGHLY appreciated and welcome.
Supports various mods listed here
Revisions:
Old revisions of this mod are available below. Click the link to download.