Enhanced (HL2) Viewmodels
This mod shakes and moves your viewmodel in a cool way. While it’s meant for native HL2 weapons, you can force it on any weapon you want using the cl_ehw_toggle_weapon command.
cl_ehw_enabled – duh.
cl_ehw_lerp_speed – How fast movement will happen.
cl_ehw_clamp_mouse – Limits how far your viewmodel can go.
cl_ehw_sprint_animation – Lets you toggle the sprint animation
cl_ehw_effect_mult – Multiplies the end result by this number
cl_ehw_down_offset_mult – Lets you put your weapon lower
cl_ehw_walk_bob_speed_mult – Lets you control how fast the weapon bobs (so 0 would practically disable it)
+ehw_zoom – duh. (bind it using this command: "bind mouse3 +ehw_zoom")
cl_ehw_use_viewpunch_walk – Turn off or disable viewpunch based walking animation
cl_ehw_viewpunch_strength – Strength of the punches
cl_ehw_override – Override stock HL2 sway, may conflict with various weapons
cl_ehw_stupidfix_threshold – Threshold in milliseconds for a certain fix. Different number for everyone
cl_ehw_stupidfix_enabled – A fix for a certain problem that may occur only under specific circumstances, do not enable unless necessary
Go on github and report it 🙂
You can ask, but if it’s something I described already – you’re a dummy. Also don’t post lua errors or bug reports in the comments, do it on github.