The Necromancer: New Hero
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The Necromancer feeds on the life of his enemies to greatly energize his next skill. By doing so, he becomes Empowered, a state represented by a gloomy aura covering his body that gives additional effects to his next skill. Timing your kills is key to maintaining his dark powers, while also supporting allies by consuming corpses.
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Decaying Touch
xxoo vs ooxx
- Low damage
- May inflict Bleed, Blight and Mark its target
- May reduce the Healing the target receives and does
- When Empowered: Consumes Empowerment and makes this skill ignore the target Resistances
The Flesh is Willing
oooo vs ooox
- Normal damage, which increases if target has less than half of its total HP
- Forward 1
- On Kill: Become Empowered
- When Empowered: Consumes Empowerment and allows the skill to heal the user for a % of its HP
- Killing with this skill allows to keep Empowered
Liquefaction
oooo vs oooo
- Only works vs Corpses
- Heals self and allies for a % of HP
- Resets the cooldowns of its other abilities
- When Empowered: Consumes Empowerment and buffs the party for extra DMG against targets with less than half of they total HP
The Clawing Dead
ooxx vs xxo+o
- Low damage, debuffs the targets SPD
- When Empowered: Consumes Empowerment and makes the skill able to inflict Stun. Chance sclaes with skill level.
Deadlights
ooxx vs oooo
- High damage paired which ignores the target PROT
- Has a 1 turn cooldown between uses
- When Empowered: The skill deals +33% extra damage
- Does NOT consume Empowerment when used, ideal to combo with other skills
Bone Shrapnel
xoox vs xooo
- Very low damage
- May make the target Bleed and make it take increased damage from all sources
- When Empowered: Consumes Empowerment and makes the skill inflict pure damage on other enemies (which ignores PROT)
Bone Cage
oooo
- Marks self, but gains Aegis and extra resistance to Bleed and Debuff
- Has a 2 turns cooldown between uses
- When Empowered: Consumes Empowerment and the skill now also gives Riposte
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- The Necromancer canon name is Iratus.
- The Necromancer is NOT religious.
- The Necromancer special Empowered state will stay between battles.
- The Necromancer always starts Quests with its custom provision, Bone Shards. Those allow him and only him to instantly become Empowered.
- On Crit, The Necromancer gains +33% DMG against targets with less than half health.
- The Necromancer only has 3 trinkets of "Ineffable" rarity. Those count as "very rare" ones and are capped to a max of 1 copy each. He does and wont have DLC or Sunward trinkets.
- The Necromancer has less than average the chance to spawn in the Stagecoach. However, each time you slain the vanilla Necromancer, an special event will trigger that gives you several ones. Those events are unique and will only happen 3 times, one per Necromancer slained.
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JelloSkeleton, Badger and Mr.Pepper, for the mod concept, art and animations
MoonKanin, for the art of the trinkets
Henrich Van Lycan-Bill, for more animations and animation hotfixing
Mafe, for code and balance
A deep thanks to all the testers, OxTailSafu, Iris, Zalgo, Antiquarian beloved, BetterCallPuppet, Deadtooth, Mr.Pepper
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At the moment, the mod is only available in English and Chinese. Feel free to contact me if you wish to help with its localization.
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This item and its contents are not authorised for posting except under the Steam account JelloSkeleton, Badger or Mafe. Darkest Dungeon and everything Darkest Dungeon related is entirely the property of Red Hook Studios, and Red Hook is not responsible in any way, in full or in part, if this mod ends up breaking your save files and/or game.
Revisions:
Old revisions of this mod are available below. Click the link to download.
