Deadman’s Island

If you liked this item, please rate it up on Steam Workshop page.

Author: GregamazingNinja

Last revision: 12 Jun, 2019 at 04:53 UTC (3)

File size: 2.78 MB

On Steam Workshop

Description:

IMPORTANT UPDATE: *THIS MOD IS NOW ABANDONED* This is due to the fact that I have been working with a group of modders to create world overhaul for Kenshi, a massive project that is still currently in the works. I will no longer update any of my old mods. Moving forward, all my previous mods have been absorbed into the massive overhaul which has just recently entered Alpha and is up for download, check out our discord at https://discord.gg/g7F6aHw. Thanks again for all the support. -Greg

The former inhabbitants of Fish Isle have been driven off by hordes of "Fishmen", abominations that kill and devour any pour souls that happen to venture onto their new island home. Who, if anyone, will help the locals drive these monsters back into the sea?

RECENT UPDATE:
Polished up some dialoge, did my best to fix Bulwark, I’ve got it to work on vanilla, but it’s been difficult to replicate the issues surrounding it. If there are still issues I seriously don’t think I can do anything about. Will probably replace it with a city. Tested pathfinding for swamp houses, should work now.

OLD UPDATE:
Added dialog for militia
Added dialog for Alistair
Added Captain Aeric and his war party who will aid you in purging the island
Can now hire fishmen hunters at camps to protect outpost or act as body guards
Fixed icon for gurgler heads to display properly
New quartermaster in The Lure who will sell Fish Islander armor and hats
Support for skelly bois, added a robotics shop in The Lure
Fixed incorrect world state
Become Bailiff of Fish Isle with Salary
Minor Tweeks to Bed Usage

MAIN MOD FEATURES:
Fishman Island Reconquest
Fishman Trophies
New/Enhanced Locations
Claimable Player Home

ALL MOD FEATURES:
New Villages, Hamlets, and Fortresses
Fish Isle remade into a larger city
Island Lab also turned into a city and renamed to "The Academy"
New Faction- Fish Islanders (Former Inhabitants of Fishman Island)
Gurgler Trophy System- Remove the Heads of Fishmen and sell them as trophies
Trophy Hunter- Sell your Trophies to him!
Minnor Fishmen Bosses for Fish Isle, Cape Saul, and Coral
Lots and Lots of Town Overrides (Reclaim the island for the Fish Islanders)
Tons of new squads to repopulate the island!
Wildlife returning after fishmen are gone
New Fish Isle Refugee Start
Map and Lore Book added to some vendors
Everyone wears custom Fish Isle Hats (100% Acid Rain Protection)
Fish Islander Camps, Armies, and Caravans
A secret lair you can claim
A♥♥♥♥♥♥ton of Fishmen
King Gurgler’s Health Massive Buff
Wipe out all the fishmen by killing all the bosses

Q&A
Q:How,when, and why should I import?
A:Import your old save at the start menu, do this when using the mod for the first time, refrane from importing during an override of Bulwark (More on this below), you import so everything loads propper when using a new mod on an existing save.
Q:What new locations are added by this mod?
A:Gale, The Lure, Coral, Cape Saul, Bulwark, Fortress of Dawn, 5x Island Hamlets
Q:Who are the minnor bosses?
A:Krell Fin, Dire Lurk, and Razor Scale (They have Wanted Posters) They are also larger than the other Fishmen
Q:What is the Trophy Hunter and where is he?
A:He is a trader with a♥♥♥♥♥♥ton of cash meant to buy your trophies. He also has the wanted posters for the aforementioned bosses. He is in Fish Islander HQ in The Lure.

OVERRIDES OVERVIEW
Gale has multiple overrides to shrink it’s population to signal the resettlement of the island as you kill more fishmen bosses.
Killing the Fishman bosses of Coral & Cape Saul will cause Fortress of Dawn to override with Fish Islander Militia. Medium militia armies now spawn on the island.
Death of King Gurgler triggers Fishmen Hunting camps to spawn on the island, Hamlets no longer house Fishmen.
Killing the Fishman bosses of Coral, Cape Saul, Fish Isle, and King Gurgler will cause all mentioned towns and The Academy to override to militia control. Hamlets repopulated.
Death of all Fishman Bosses and King triggers stronger militia armies on the island, only starving "Beta" fishmen now have a chance of spawning and in smaller numbers. Wildlife, wandering caravans, mercs, travellers may begin to spawn as well.
Death of Alistair triggers override for The Lure and Gale. The Lure becomes a run down Mercenary fort. Gale is abandoned with roaming fish men.
If Alistair and all Fishmen Bosses are dead, triggers (malnourished) city states with some ruined buildings and less people. Hamlets are ruined again. Gale is just abandoned.
Catun no longer gets overrun by fishmen if Lord Shiro and King Gurgler is dead. Fish Islanders move in. Crab Town is now just destoryed if King Gurgler is dead, if the queen is not okay instead of a gurgler take over.

BULWARK: PLAYER HOME *IMPORTANT*
Bulwark is an outpost with a single occupant called "Sentinel". He is pretty strong. Kill him then leave the area for the override to take affect. DO NOT IMPORT DURING THIS OVERRIDE. If you do the furniture will disappear. After returning the outpost and everything in it is now owned by the player.

FUTURE PLANS:
More Testing
Recruits

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.