More Historicity

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Author: Rylock

Last revision: 7 Jun at 03:50 UTC (44)

File size: 1.72 MB

On Steam Workshop

Description:

For CK3 version: 1.19.0.6

Are you like me and you like playing the 867 start date, but don’t like how certain Big Historical Things just never seem to happen? This is a mod I made for myself to encourage a few of those things to be far more likely without outright brute forcing them, and it works well enough I thought I’d share it here for anyone who likes the idea.

NOTE: THIS MOD PRIMARILY AFFECTS THE 867 START DATE.

Features

Scandinavian Adventurers and the Invasion of Neustria

Scandinavian adventurers have been updated in general to make them more logical and more varied. The size of their hosts will depend on their personal impressiveness, for instance. Special attention is paid to prompting a Scandinavian adventurer invasion of Neustria around 900AD — this can be set to be specifically Hrolfr Rognvaldrson (he who will one day become Rollo), who also has a personal game rule to be one of three starting versions, or it can be set to be any available adventurer… or none.

The Normans in Sicily

Sometime after the creation of Norman culture, usually in the mid-11th Century, a large band of Norman brothers will appear in Sicily as landless adventurers. Starting with a rebellion in Apulia, they will try to find their fame and fortune in the area and, if fortunate, will try to form the Kingdom of Sicily.

The French Invasion of England

The mod prompts a Frankish ruler on the north coast of France to claim and invade England sometime after 1050AD, setting up the creation of English culture.

The Decline of the Karlings

The Karling dynasty will have a rough time of it up until 900AD, with a much higher chance of accidental deaths and miscarriages. The early death of Lotharingia’s king can lead to the division of his realm between West and East Francia.

Salic Law

Frankish and Central Germanic rulers will have their title and realm laws switched to Male Only inheritance at game start, reflecting the existence of Salic Law at the time.

Creation of the Holy Roman Empire

Catholic kings in Central Europe (East Francia, Bavaria, Lotharingia, and Italy usually) will aggressively pursue the creation of the Holy Roman Empire. They’ll have access to decisions that will prompt them to demand subjugation of the weak and invade targets in a logical manner only when they have the means to actually defeat them. This usually leads to the creation of a Holy Roman Empire, one which can be quite varied in its size and shape.

The Novgorod Expansion

Members of the Rurikid dynasty, as well as aggressive Norse rulers (or recent converts), who have their capital within de jure Russia will be encouraged to demand subjugation from their neighbours and pursue expansion within de jure Russia up until 1000 AD, promoting the creation of a larger Novgorod realm.

The Empire of the North Sea

Between 1000 AD and 1040 AD, AI dukes and kings in Norway and Denmark will be pushed towards consolidating holdings in both kingdoms (in a logical manner, so as not to overextend their forces), and a single strong king of Norway or Denmark can launch a claim on England across the North Sea.

The Mogyër Threat

The Mogyër will receive additional forces when they begin their migration into Hungary, some of which will be inheritable by their successors (so they aren’t immediately vulnerable the moment the migration ends). Mogyër dynasty heads will also have the ability to summon horse rider hosts to their command once per lifetime. This means a much larger and threatening Hungary, so long as the realm remains stable.

NOTE THAT IN ALL OF THE ABOVE, NOTHING IS GUARANTEED. IF THINGS VEER TOO WILDLY OFF COURSE SO AS TO MAKE THE CONDITIONS IMPOSSIBLE, THE EVENT STILL WON’T OCCUR.

Game rules exist to turn off or adjust almost all of these features, as you prefer. You can find a more detailed breakdown of the features here.

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Will You Include Other Historical Events?

Maybe. It really depends on whether or not I’m interested.

Mod Compatibility

This isn’t going to be compatible with any Total Conversion mods (and why would you expect it to be?), and there might be issues if it’s a mod that changes anything regarding vassalage or alters how Scandinavian adventurers work (since I override the fp1_scandinavian_adventurer_events file directly).

If the mod does deal with vassalage, it might still be fine – but one mod or the other is going to win out if there’s a conflict regarding the Offer Vassalization or Offer Fealty character interactions.

If you want more info on how it interacts with specific mods, see the discussion thread here.

Can I Incorporate This Mod Into My Own?

If you like, certainly. Just give me credit somewhere.

Translations

(I take no responsibility for whether these are kept up to date)

Chinese

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Please feel free to report any issues, and I’ll deal with them as promptly as I can. If you have suggestions, I can’t promise I’ll include them, but it’s quite possible I’ll be expanding the mod in the future, so who knows?