Wololoo – Better Conversion and Recruitment
Okay, fine you’re right. I’ll abandon my cannibal-pirate-sadist beliefs, but just because I believe in the power of friendship now it doesn’t in any way mean I’m going to join your colony. I’m still a pirate raider, I just don’t eat people anymore. And I hate raiders. In fact I’m really unhappy now because my pirate-raider leaders ideologically stand against everything I believe in.
…I think I’m going to vent my frustrations by assaulting your other prisoner "Terrorbot9000 the Megaton Deathpuncher".
This mod makes prisoners lose certainty instead of gaining it if their mood is high in your prisons (above 35% mood). The speed is the same as what they would normally gain.
(Note: Due to the the certanity change is coded it will sometimes appear to be going in the wrong direction and then drop down to the proper value. This is not a bug. It is just a minor side-effect of my overzealous performance optmizations 🙂 )
Converting a prisoner will dramatically reduce their resistance and somewhat reduce their will.
More specifically, converting a prisoner reduces their resistance by 75% or 15, whichever is higher. This means many foes can be immediately recruited after conversion.
Will is also reduced by 50% or 5, whichever is higher.


