Fabled Hunters Expanded

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Author: Muad'Dib

Last revision: 17 Mar at 11:18 UTC (3)

File size: 6.61 MB

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Description:

Update 05 March 2024:
Compatibility with Primal Fury and minor changes.

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Expands the bonuses of the Fabled Hunters Society Trait.

– Favored Enemies – collect experience as you fight Bloodless (undead, plants, constructs), Cosmic (celestial, fiend, fey) and Primordial (dragon, giant, elemental) enemies.

– Use the trophies gathered from your prey to improve segments of your army, or expend them on special munitions for your ranged units.

– Hunt animals to use as food for your empire’s cities.

– Use your foresters to hunt in the wilderness and mountains.

– Follow animal tracks to uncover animal lairs which can be plundered for an immediate food reward, or used to further improve foresters’ resource gain.

– Finally, unleash the creatures you’ve captured to pillage your enemies’ territory, or hunt them yourself for more Bounty.

===================== Compatibility and known issues:=======================

Should be compatible with most mods, as I’ve kept changes to the game files to a minimum.

Playing on the largest interface size may cause resources to overlap in the strategic map if Souls and War Bounty are also unlocked.

============================= Other stuff ================================

This is the first in a (hopefully) series of reworks of a similar scale to all Society Traits. The goal is to give them a greater role in defining your faction, expand the flavor and gameplay and keep them relevant past the early game (which some of them really are not in vanilla). This is my first mod of this scale, so bug reports and feedback, especially on the usefulness and power level of bonuses, is much appreciated.

While the goal is to limit the (inevitable) power creep, the Trait is now clearly stronger than many of the vanilla ones, so may not be suitable for PvP multiplayer.

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Revisions:

Old revisions of this mod are available below. Click the link to download.