Baptism of Rus
This mod adds much-needed flavor and structure improvements to the Rus/Ruthenia/Russia region.

- Dozens of original and adapted flavor events for East Slavic rulers
- Rus Invasion decision for the AI & player—with dynamic, immediate, or disabled game rules
- Major historical decisions such as ‘Mother of Rus Cities’ and ‘Become Emperor of All Russia’
- More Slavic pagan flavor as well as ‘Find a New Faith for the Rus’ decision & event chain
- Russian culture rework as a Norse-Ilmenian hybrid with unique traditions and innovations.
- Restoration of neighboring East Slavic cultures such as Ilmenian, Severian, and Volhynian
- New ‘Sons of Yaroslav’ 1066 bookmark and unique ‘Ladder Elective’ Title Law
- More accurate de jure and title/title holder names

– Conquest of Rus decision that allows a powerful ruler in the region to launch invasion wars with a modest amount of event troops to establish the Rus. This is weaker in the hands of the player.
– Under the dynamic game rule, a King-rank ruler with a large enough realm and a modest amount of prestige and gold will be able to launch the invasions before 1066. Rurikid Novgorod is most likely to do this.
– Under the immediate rule setting, Rurik will launch the invasions immediately and is more likely to be successful. This will not occur if the player picks Rurik.
– An off setting for the AI is also included.

– Honor Slavic Deity decision for East Slavic pagans with an applicable tradition to raise an idol of a preferred god
– Find a New Faith for the Rus: decision that launches a dynamic event chain based off of the historical account of Vladimir’s conversion
– An AI version of the decision that is weighted toward religions followed by empires within diplomatic range—modeling how the historical influence of the Byzantine Empire led to the Baptism of Rus.
– Conversion will prompt beneficial events like a Byzantine trade deal, Jewish settlement, or Catholic relations.

– Russian culture is now named Rus and begins as a hybrid of Norse and Ilmenian formed in 850
– New starting innovations: Longships (to navigate rivers) and Veche (equivalent of ‘All-Things’)
– Land of Towns tradition: bonuses to coastal holdings, enables tribal tradeports, and creating republic vassals
– Flexible Subjects tradition: toned down equivalent of Malleable Subjects that gives tax instead of levies
– Familial Principalities tradition in 1066: a combo of Mystical Ancestors and Family Business that reduces dynasty opinion and enables Ladder Elective succession title law
– Establish Capital for All the Rus equivalent for non-Norse Rus rulers
– Many Northern Lords events now have a localized variant available to Rus rulers. (Credit to owgrunt)

– Mother of Rus Cities event that allows you to seize Kyiv after defeating and vassalizing its ruler, if you are undertaking the Conquest of Rus.
(The AI will usually take this decision and change primary Kingdom to Kiev if undertaking the conquest)
– End the Lestvitsa decision allows you obtain House Seniority if you control the entire Rus region after the 1066 start date
– Become Emperor of All Russia will create the Russian Empire if you control Rus and several surrounding kingdoms
– Interactions with neighbors such as Byzantine trade deal after raiding, dealing with Khazar merchants, and more.

– The Empire of Russia has been renamed to Rus and uses the historical Rurikid symbol
– Other anachronistic titles have been fixed: Ruthenia is now Kiev, White Rus is now Polotsk, etc
– New character title localization such as namestnik for baron, Knyaz for duke, Great Knyaz for king, etc
– Galicia-Volhynia is now once again correctly part of Rus de jure

Please see detailed FAQ thread below
Compatibility: This mod is currently widely compatible, but some mods have redundant features. If playing with Historical Invasions, disable its Rus invasion. If playing with a mod that adds new Russian cultures, place this mod before it.
For EPE Compatibility : Please check out this user-made compatibility patch by hide5ing
– Chinese translation included here.
– Russian translation included here
– Northern Lords adaptations and some Slavic flavor events are modified from the currently outdated Children of Perun mod by owgrunt.
– Thanks to Zugidor’s Kievan Rus fixes Mod for letting me borrow some of the localization and graphics improvements.
– Please check out my other mod Manichean Tweaks !
– Check out the indie game being developed at https://www.reddit.com/r/WitheringState/
Search keywords: Rurik, Rurikid, Russia, Rus, Ukraine, Ukrainian, Ruthenia, Ruthenian, Orthodox, Conversion, Invasions, Tsar, Czar, Kievian Kievan Kyivian Kyvian Kyiv, Slavic, Kievan, Ruthenia, religion, missionaries, CK2 events, Slavic paganism
Revisions:
Old revisions of this mod are available below. Click the link to download.
