Yono
The estranged son of a Captain of the elusive Postmen’s Guild, an elite league of postal officers located in the heart of the Air Capital, Yono is one reliable deliverer!
While born and raised in Julesvale, Yono’s father mysteriously disappeared at a young age, forcing him to learn the ways of mail by himself. After losing his home in Julesvale due to Badger COs increasingly high taxes, Yono set out to find a way to reach the Postmen’s Guild and potentially find his father…
A detailed story comic can be found here!
https://www.webtoons.com/en/canvas/legends-of-aether-yono-unopened-letters/list?title_no=925716

Yono is an extremely mobile bait and punish character all about playing careful neutral and setting his mailbox for big and flashy KOs.


Like all Air characters, Yono is equipped with a unique way to traverse the sky: The Express Dash! By Holding down his double jump, Yono can charge an Airdash that can be aimed in one of eight directions. This allows Yono great mobility, leading to combo extensions that other characters can only dream of!

Yono’s Down special has him place a mailbox. The mailbox is Yono’s main way to control space on stage and in the air. The mailbox can be filled with up to 3 letters, and depending on the amount of letters currently in the box Down Special can cause the mailbox to fire 3 different projectiles, increasing in strength and utility.

Forward Special has 3 different variations, one on the ground, and two in the air. The aerial version can be aimed up or down, with the down version bouncing Yono off the opponent if the move connects. If Yono hits the mailbox with Forward Special he will enter a special spinning state around it. Hold the special button to continue spinning and release while holding the desired direction to leave the spin with an additional Carrier Kick. Each full rotation will add one letter to the mailbox. Note that if the spin state is activated when the mailbox is full a projectile will fire and the mailbox will break.

By itself, Up Special is a fairly standard recovery move. However, if the move connects with a mailbox, it will transform into a powerful yet committal hammer swing. Note that the move gets stronger and larger with more letters.
Mailbox can be grabbed and tossed by hitting it with Dair. This allows quick repositioning and adds a letter. If the mailbox is full, the mailbox will explode at the end of its arc.
Character Design, Art, and Animation: FuZZ
Programming: Garebear
Music, additional sfx and vfx: BobTheGuyyyyy
Additional vfx: Mr. Nart
Trailer: Dakota
Additional Programming and moveset consultation: Mallow
Playtesting: TAG discord, Tehend
Revisions:
Old revisions of this mod are available below. Click the link to download.