MTA – New Artifacts

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Author: Sowilo

Last revision: 4 Mar, 2019 at 01:29 UTC (1)

File size: 443.39 KB

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Description:

Adds 16 new artifacts to the game and disables artifacts from randomly disappearing on inheritance.

Requires a new save for the artifacts to spawn!

Cultural, Religious, and Regional Artifacts

New artifacts have been designed with historical cultures and religions in mind, with complicated spawn logic, and as such, most will not spawn in alternate starts.

Cloaks of varying qualities will spawn in colder areas, and all warmer than linen require a capital in a colder climate to wear. These provide bonuses to winter supply and combat, giving an advantage to characters from colder climates in the weather they’re used to. In addition, the Byzantine Emperor gets Imperial Robes. These use the Ceremonial Gown slot.

Litham are worn by the nobility throughout Africa and the Middle East. In Africa, they are indigo as worn by Tuareg, Hausa, and Berber men, and the tagelmust’s quality varies based on its colour, showing how deeply it has been dyed and with how much water. These use the Mask slot.

In the Middle East, they do not vary in quality, but different colours are worn by different groups: the green are generally worn by the Shia and Fatimids, the black by the Sunni and Abbasids, and the white by any of the Islamic faithful.

Two high tier religious weapons have been added, with one additional artifact for the Norse, and one for the Suomenusko.

In addition, a few historical books have been added. For gameplay’s sake, these spawn at all start dates (as it’s not too implausible and dates on when books were written can be somewhat dubious).

Artifact List

Books: The Circle, Digenes Akrites, The Song of Roland, Sirat Delhemma
Cloaks: Linen Cloak, Light Fur Cloak, Heavy Fur Cloak, Reindeer Fur Mantle, Imperial Robes
Litham: Black Litham, White Litham, Green Litham, Pale Tagelmust, Vibrant Tagelmust, Dark Tagelmust
Ceremonial Weapons: Anazah
Weapons: Gungnir, Kalevanmiekka

Compatibility

No vanilla files have been altered. This mod should be fully compatible with anything that isn’t a total overhaul lacking historical cultures and religions.

For modders, you can check whether New Artifacts is enabled by looking for the global flag mta_artifacts.

Future Plans

I’d like to add more cultural, climate restricted, and religious artifacts, but fell short of ideas. Suggestions for new artifacts are welcome to help me expand this mod.

Modular Tweaks & Additions

For direct downloads, please visit the Paradox forum thread.[forum.paradoxplaza.com]

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Revisions:

Old revisions of this mod are available below. Click the link to download.