Renaissance Mod

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Author: Chumley

Last revision: 7 Jul, 2023 at 17:50 UTC

File size: 51.56 MB

On Steam Workshop

Description:
THE NEXT BEST THING TO WARLOCK 3!

A Renaissance has come to the lands of Ardania! New spells, artifacts, lords and Great Mages have been spotted throughout the land, as a Sylvan Order arises to protect Ardania from the evil Dremers and greedy Infernals. Build vast cities, cast game-changing spells, and take your game to all new 4X fantasy heights!

This extensive mod offers loads of professional content, plus several game fixes and highly-requested improvements. It really is the next best thing to Warlock 3!

Current version: 9.0.1

HIGHLIGHTS

» NEW RACE: Sylvan Order
» NEW RACE: Infernals
» NEW RACE: Dremers *Bonus Pack recommended (scroll down)
» 100+ new units
» 100+ new buildings
» 40+ new Great Mage starter perks
» 31 new lords
» 27 new spells
» 21 new Great Mages
» 18 new crafting elements
» 15 new artifacts
» 15 new quest events
» 100+ new unit abilities
» 100+ new unit perks
» Epic perks
» Empire-wide revolutions ~turn 100
» Major AI improvements
» Several game fixes, including no auto-built farms, fixed upgrade costs, Tal Kalessil fixes, Helia immunity fix and more!
» All-new artwork for new units, perks, mages, lords, buildings, abilities and artifacts

NEW in 9.0: RISE OF THE KOATLS

» 2 NEW buildings
» 3 NEW units
» Lords overhaul
» Infernal Mind Flayers reworked
» Monsters ratmen units reworked
» Detailed Patch Notes:
http://steamcommunity.com/sharedfiles/filedetails/changelog/493257789

REQUIRED DLC

Due to the sheer scope of this mod, the following DLC is required:

– Wrath of the Nagas
– The Thrilling Trio
– Spectacular Spell Pack
– Three Mighty Mages
– The Good, the Bad, & the Muddy

TIP: Purchasing everything above unlocks Renaissance Mod, which provides a good deal more value for your money than the DLC itself. You can also buy the DLC during a Steam sale — just add the items to your wish list to get an automatic email when they go on sale.

BONUS PACK

By installing the optional Renaissance Mod Bonus Pack[www.dropbox.com], you’ll enable additional game changes that couldn’t be added to the mod directly. Installation is super-easy. See the included ‘READ ME’ file.

WHAT IT DOES:

» Contaminated lands only reduce food production by -50%; mana & gold production are NOT affected {they are usually reduced by -50% each}

This change allows players of the Dremer faction to use the Dremer’s ability to contaminate lands more liberally and strategically. It also makes it viable to begin the game on a Dremer world.

» All Dremers (playable and hostile) move with normal movement rules over contaminated lands

This makes it possible for Dremer units to move at 0.5 movement points across their own buildings on contaminated lands, just as non-Dremer units do. Without this fix, Dremers always move at 1 movement point, even when buildings are present.

DOWNLOAD HERE:
https://www.dropbox.com/s/ju0gtrj66fg203j/Renaissance_Mod_Bonus_Pack_v2.0.zip?dl=0

AUTHOR’S NOTE

I work professionally as a graphic and web designer, with an extensive background in game development. Having played more than 3,000 hours of Warlock 2, I know the game quite well. This mod was a labor of love, done to improve a game that had a ton of potential.

I’ve made every attempt to match (and exceed) the quality, consistency and polish of the original game. If you have any suggestions for future changes to Renaissance, please leave a comment.

IMPORTANT!

To ensure you have the best experience possible, avoid running with other mods. So many elements of Warlock 2 have been refined in Renaissance that other mods are much more likely to cause conflicts and potential game crashes.

There’s a ton of new content here, so my best suggestion is to try Renaissance solo and see how you like it. This mod was designed to replace a number of popular mods. Give it a try!

SEE IT IN ACTION

Watch the Let’s Play series by well known YouTuber DasTactic to see Renaissance Mod in action. In addition to showcasing the mod, Das also provides dozens of useful gameplay tips and strategies to help you make your way through Warlock 2:

https://www.youtube.com/watch?v=l6iU4lDGsas&index=1&list=PLGB6RkFB7ZmO1tIlkcdzZbV0qMAIGtOPD

Be sure to like and subscribe!

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NEW RACE: SYLVAN ORDER

Forest dwellers unified in their uncompromising respect for nature.

» Excellent food and research production.
» Most units gain bonuses in forests.
» Access to early healing units.
» Use amphibious turtles rather than naval ships.
» Worship 6 of the 8 gods (excellent variety of religious perks and temple units).
» More susceptible to Missile damage.
» Lackluster mana production.

NEW RACE: INFERNALS

Underworld denizens fueled by fire, greed and conquest.

» Excellent gold production.
» Cities consume gold instead of food.
» Geared toward rapid growth and expansion.
» Most units can walk on water (with penalties) or fly.
» Worship 4 of the 8 gods (fair variety of religious perks and temple units).
» More susceptible to Melee damage.
» Build times tend to be longer.

NEW RACE: DREMERS

Voracious terrors from another world driven to consume Ardania.

» Very strong, highly durable units.
» Can contaminate lands to help Dremers and hurt others.
» Do not build towers; instead use shadow workers to supplement production and city defense.
» Do not worship any gods, but can breed Dremargor Spawn (one temple unit).
» Units are very expensive to hire and maintain.
» Lackluster production of most resources.

DETAILED MOD NOTES

https://docs.google.com/document/d/1CnCuB4VWroJP-qqZx2dGoE_YiXabClMOon5Tt1-Q9m4/

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ACKNOWLEDGEMENTS

A very special thanks to Shidan for all the help and support on the forums. Some of the more advanced modifications wouldn’t have been possible without you. I also greatly appreciate your permission to incorporate your Water Terraforming Spells into Renaissance. Thanks again!

Lastly, this mod was partly inspired by Reat lvl99 White Mage’s ‘Warlock 2 Overhaul’ mod. I even recreated a few elements in homage to his work.

ARTWORK COPYRIGHT

I created much of the new artwork in Renaissance myself, but not all. The Great Mages and other images were found online. I have no intention of profiting from this work. That being the case, I am unable to pay royalties, but am happy to offer credit where credit is due.

If you’re the creator of any artwork you see here, I will gladly give you credit (or remove your artwork entirely). Just let me know.

FEEDBACK

Bugs to report? Suggestions? Leave a comment! 🙂