Albert (AIM)

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Authors: General Skarr1, Sharkbait

Last revision: 20 Oct, 2020 at 07:53 UTC (3)

File size: 59.21 MB

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Description:
Albert Immersion Mod (AIM)
1.3: ‘Livingstone’ Update

Named after Queen Victoria’s husband Prince Consort Albert of Saxe-Coburg and Gotha, this mod extends the vanilla EU4 experience by 110 years through the victorian era all the way until 1929.

the 19th and early 20th century timeline is accompanied by:

  • Historically based technologies
    All 13 years apart, as in the early vanilla game.
  • New buildings
    Polygonal fort, oil well and a new transport building category (Canal, Railroad)
  • Two new Institutions
    Nationalism and New Imperialism
  • A new Age of Industrialisation
  • Siege Weaponry technologies
    to gain additional siege bonus, as forts become obsolete.
  • A decreasing combat width
    to simulate the decreasing advantage of numerical superiority, as the fire rate of advanced weaponry increases.
  • Two new latent resources
    Oil and Rubber

Further changes, affecting the entire timeline from 1444 to 1929 are:

Patch 1.2: ‘von Metternich’

  • Reduced supply limit gain through technologies
    to better reflect the supply challenges of warfare as the army size grew.
  • Maximum attrition increased from 5% to 12%
  • Reduction of movement speed during winter
  • Units gained additional offensive moral pips
    leading to battles being concluded around 60% faster.

Patch 1.3: ‘Livingstone’

  • 40 additional provinces in Central Africa
  • Tropical disease modifier for inland African provinces
    reducing settler growth by 100, to represent the difficult African colonization.
  • Late game event that removes all tropical disease modifiers
    allowing for the Scramble for Africa during the late game.
  • River banks modifier for major rivers
    increasing trade power and local settlers.
  • Reduced global settlers at the start of the game
    making inland colonization significantly slower early on.

Patch 1.3.1:

  • Settlers through present colonist reduced
    slowing down colonization even further
  • Reported Bug fixes
    Ships shown as armies, latest fort not showing on map, trenches defensiveness
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Revisions:

Old revisions of this mod are available below. Click the link to download.