Monster Mod Mashup!
This mod contains no monsters of its own, however it rewrites the mashes of the required monster mods so that these monsters can fight alongside each other. You can think of it like a massive compatibility patch for all of the listed monster mods.
This changes the mashes in the Cove, Ruins, Warrens, and Weald, and it drastically increases the total number of monster mashes in the game. For example, level 1 Warrens quests alone now have a pool of ~72,000 new mashes, each containing monsters from the base game or any of the requireded monster mods.
This was accomplished using a program that I wrote in C++ that takes monster entries in a spreadsheet and outputs a file of monster mashes. The C++ program, and the monster spreadsheets can both be found in this mod’s files, so you can customize and generate your own mashes!
This mod should be placed above the required monster mods in the load order.
This mod should be compatible with other monster mods, but the sheer amount of mashes provided by this mod may overwhelm any other mashes introduced by other mods, so you may not encounter mashes from other monster mods while this one is installed.
This mod should be compatible with the Level 2 and 4 Quests mod, as it provides level 2 and level 4 mash files.
This mod should also be compatible with Tac’s various Fixer mods,so you can replace Army of Bones, Unleashing the Kraken, and/or House Full of Piggies with their Fixer versions and this mod should still run fine.
Yes! The mod’s files contain the monster spreadhseets, where you can remove or modify any of the monsters used by the mash generator program. You can change the monster entries of the monsters that you want to exclude (perhaps by setting their difficulty to 3 or higher), and run the mash generator to generate your own mash files.
That’s also possible. Simply add entries for those monsters into the appropriate spreadhseets before running the mash generator program. As long as your monster was input correctly, the generator program will be able to place it in mashes with the other monsters in the spreadhseet. You’ll need to make sure that the new monsters’ mod is installed and below this mod for them to appear in your game though. Also, you might want to overwrite any mash files that come with the monster so that the game only uses the mashes that you generate.
Once you find the mod files, you’ll be able to find a user guide file which should explain the monster spreadsheets, the mash generator program, how to run the program, and even how to modify them.
To be clear, I did not design ANY of the monsters or assets referenced by this mod. This mod only overwrites other mods’ mash files and references the monsters in the mods for the purposes of generating new mashes. All credit for the required mods goes to their respective creators and uploaders.
If you are one of the creators of a mod which is referenced in my mashes, and you would like me to remove all mention of your mod’s monsters from this mod, simply send me a message on steam, and I’ll revise this mod to remove all references to your mod. (Please don’t sue me. I just wanted to make cool monsters fight together)
I’d like to thank all of the mod creators who are responsible for making the required monster mods: your creativity has improved this game tremendously, and my mod would be impossible without all of your hard work. I’d also like to thank the friendly people over on the Darkest Dungeon Discord [discord.com] for answering my modding questions.
The thumbnail png was made with assets from the Cultist Incursion – New Monster Additions mod by Actionjack, Army of Bones – New Enemeies for the Crypts mod by Actionjack, and The Home for Lost Monsters mod by Moon/Void Slime. The skeleton banshee artwork was originally done by Marvin Seo.
Finally, I’d like to thank the creator of the Mash Variety Project mod, since their mash generator program was what inspired me to make this mod in the first place. My C++ program does not contain any code derived from Jen Sels’ C++ program though.
"Monster Mod Mashup!" is is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
Also, feel free to use my mash generator program for your own modding projects, and you can modify or redistribute it as you see fit. 🙂
Required items:
Click the title to search on this site.
Web of Malice - New Enemeies for the Weald — Steam Workshop
Unleashing of the Kraken - New Enemy for the Cove — Steam Workshop
Army of Bones - New Enemeies for the Crypts — Steam Workshop
Asset Variety Project 1.5 — Steam Workshop
Brigand Deserter: New Enemy — Steam Workshop
Bristle and Bone — Steam Workshop
Cultist Incursion - New Monster Additions — Steam Workshop
Cultists of The Manor — Steam Workshop
DD2 Warrens Enemies — Steam Workshop
Dogs & Brigands — Steam Workshop
Here Be Monsters: Full Release — Steam Workshop
Here Be Monsters: The New Shadow — Steam Workshop
House Full of Piggies - New Enemeies for the Warren — Steam Workshop
Koala's Creature Collection — Steam Workshop
Monster Variety Project 1.5 — Steam Workshop
Project Malaxophobia: ruins enemy pack — Steam Workshop
The Home for Lost Monsters — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.