X – Reliable Fortifications

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Author: Graf

Last revision: 17 Sep, 2024 at 11:11 UTC (2)

File size: 619.77 KB

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Description:

The mod makes changes to structures that can be considered defensive. It is originally designed to be used with Improved Combat System, but can be used without it.

Barricades are now considered an impassable structure and the effectiveness of cover is 80%. Similar changes have been made to Vanilla Furniture Expanded – Architect, if you have it installed: chain link fence is now an impassable structure and cover effectiveness is 10%; cell wall and cell door are now shot through and cover effectiveness is 10%. As you can guess, such objects allow you to create excellent defenses.

The mod changes the cost of walls, doors, barricades and other similar objects. Building a section of basic wall costs 10 units, a door – 20. This seems more balanced to me (why for the same amount of resources you can build either one door or five sections of wall? Where is the logic?). At the same time, the durability of these objects has been increased, from the base 300 units to 500 units. Similarly, the strength of mountains has been increased (up to 1000 units of base strength multiplied by the material characteristic), moreover – now it corresponds to the characteristics of the material, as it should be (in the vanilla game, the strength of mountains is poorly correlated with the characteristics of the material).

Reduced the cost of traps to make their use not so expensive.

Support for the following mods is present:

Vanilla Factions Expanded – Medieval,
Vanilla Factions Expanded – Settlers,
Vanilla Factions Expanded – Tribals,
Vanilla Factions Expanded – Vikings,
Vanilla Furniture Expanded – Architect,
Vanilla Furniture Expanded – Art,
Vanilla Furniture Expanded – Medical Module,
Vanilla Furniture Expanded – Security,
Vanilla Vehicles Expanded,
Vanilla Factions Expanded – Insectoids 2,
Windows,
[LTS]Furnishing,
Diagonal Walls,
Diagonal Walls 2,
ReBuild: Doors and Corners.

If you have walls (doors, etc.) from other mods – no big deal! The balance will not be disturbed. Compared to modernized objects, they are weaker, but also cheaper at the same time. You can assume that this is the way it is designed.

Just in case, I’d like to remind you that shot-through objects are not treated as full walls by the game. To use the grids from Vanilla Furniture Expanded – Architect to build prison cells, you need to place them in a separate room. The thing is that all beds in it will become prison beds. This is how the game mechanics work (the embrasures from other mods have exactly the same feature).

Warning

I do not recommend adding a mod to an existing save, and especially not deleting it while playing!

I also released a separate mod “X – Impassable Barricades” https://steamcommunity.com/sharedfiles/filedetails/?id=3265831801. It only changes the basic barricades and nothing else. It may be of interest to those who don’t like my balance edits for the other objects.

Answers to possible questions:

– Why remake the barricades? There are already plenty of mods that add embrasures.
– Let me ask you a counter question. Why use mods that add a bunch of buildings when the base game already has defenses that just needed a little tweaking? I don’t like bloating the game with things that can be done without. So I try to improve on what’s already there.
– What’s the rest of it for?
– I don’t like vanilla balance, so I’m trying to fix everything I can.
– It’s not fair to use embrasures!
– It’s far more dishonest to build death mazes by exploiting the stupidity of the AI.

(Picture generated by the "Kandinsky" neural network. If you would like to download the image without the caption, you can do so here: https://steamcommunity.com/sharedfiles/filedetails/?id=3136816410)

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Revisions:

Old revisions of this mod are available below. Click the link to download.