Bad Omens

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Author: Zamensis

Last revision: 15 Feb at 21:45 UTC (1)

File size: 920.15 KB

On Steam Workshop

Description:

Why should Omens be always good? With this mod, they can be bad too.
This mod also introduces the concept of Impiety.

For Imperator 2.0.*.
Intended to be compatible with most mods, even if they add new religions or deities.

Special thanks to Dementive for the inspiration:
"It would be cool if Omens worked like EU:Rome; in that game sometimes the Omen would go wrong and you’d get a bad modifier."

Vanilla:

  • When performing an Omen, the chosen Deity’s second ability becomes active.
    Example: When Mars is summoned, he gives a bonus to troop discipline.
  • The strength of this ability depends on the country’s Omen Power.

This mod:

  • Omens now range from very good to very bad, with a higher chance for Good Omens.
  • Bad Omens give negative Omen Power, enough to reverse the Deity’s ability.
    Example: When Mars is angry, he gives a malus to troop discipline.
  • You’ll find the (super easy) formulas for Omen chance and strength in the discussion tab.

Tip from EU:Rome Wiki

Before deciding on the Omen, you will want to look at the Omen power and the Omen success chance. If it’s unfavorable, you may want to pick an Omen that’s unlikely to have an impact on your country.

Impiety – Or why you can’t just ignore Omens

  • Not performing an Omen will cause Impiety, showing as a Country Modifier.
    It is the only possible source of Impiety, so this aspect of the mod is entirely avoidable.
  • Impiety gives various, possibly destabilizing effects, but it also increases cultural assimilation, tribal decentralization, popular/democratic support, as well as the chances of receiving free Innovations.
  • It scales from 0 to 10, increasing by 2 for every year without an Omen active,
    and decreasing by 1 for every year with an Omen active.
  • Performing an Omen reduces the Impiety level by 2 immediately.
    In Monarchies and Tribal nations, it is reduced by half upon Ruler change.
    In Republics, it is reduced by 1 upon Ruler change.
  • Note: The effects of Impiety scale exponentially. You might be tempted to use it for its advantages, but try not to lose control of the situation.
    That is all. Let the gods play dice.

My other mods:

Thumbnail[en.wikipedia.org]

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.