Gunfight Rework Remastered

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Author: LionCat

Last revision: 5 Jun, 2024 at 09:23 UTC (6)

File size: 302.48 KB

On Steam Workshop

Description:
Check all my mod list here.

*华人铁友请参阅 中文说明[docs.qq.com] 或加铁血联盟3【QQ交流群=881710876】提供反馈和建议。

INTRO

A remastered Overhaul – Gunfight Rework edition focusing on brutality & lethality of hardcore JA3 battlefield experience, is designed based on the TACTICAL AI PROJECT but the vision is almost the same as original so please check the detailed info here first.

REMASTERED EDITION FEATURES

  • Add NEW mod option [Real Lethal Weapon] — Greatly increase all firearms firing range and cover solidness to reproduce a more fierce combat experience.
    Now, bullets don’t have eyes! Mercs must be very cautiously manoeuvring around the battlefield and actively seeking prone in a cover as fast as possible. Standing out of the cover when under fire equals fatality.
  • Slightly increase all firearms overwatch cone. Try not to be caught by ambush overwatchers, especially those terrifying MGs.
  • Slightly increase all firearms noise. Shooting can cause more enemies being alerted if no suppressor equipped.
  • Handgun AP cost reduced to 2 and SMG’s burstauto fire can fire extra 2 shots. Those CQB weaponry is very capable & versatile during mid-later game stage.
  • When combat started triggered, daytime sight range has been increased drastically to allow all combatants managing their gunfight in a longer distance. On the other hand, ‘Night, Storm & Fog’ visibility has been greatly reduced to the minimum so night goggles & nightops perk, tracer bullets, flaresticks, flaregun and flashlight now may be very useful against the darkness and harsh weather.
  • Enhance the suppression status effects from gunfight rework original: a target who is spotted and taken fire can be suppressed into the ‘Under Fire’ situation, losing max AP based on ‘Under Fire’ and ‘Wounded’ level.
    Under heavy fire is now very dangerous, as the Merc may not be able to move around or shoot back effectively while the opponents are flanking towards your cover. This is more critical for a sniperMG role! Thus, placing the snipers and MGs away from the enemy and so they can provide crucial fire support from other side of the map safely.
  • Setup your preferred Auto-fire Damage Modifier in the mod option to mitigate or eliminate burstauto-fire damage penalties.

COMPATIBILITY

  • This mod is save-game friendly and almost compatible with any other mods, though using other weapon overhaul mods may cause conflicts and break some function.
  • If the mod loaded in mid-game, you may have to re-install all weapon module to update the mod effects.
  • If [Real Lethal Weapon = OFF], then all the armament firing range stats are tuned towards original Overhaul – Gunfight Rework to support all other 3rd party weapon packs (Tons of Guns, Masters of War, BCE Guns, etc.).

Please check this page for more details.