Veritas et Fortitudo

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Authors: redbat, eklipse, Treksdot, Naeven, penguintopia, Morkazar, [FHW] Alex, RivtalDM, GeneralDampf, leisaarlainen

Last revision: 17 Dec, 2022 at 19:59 UTC (20)

File size: 587.36 MB

On Steam Workshop

Description:

Version 4.1 – COMPATIBLE WITH EUIV 1.34!

Not savegame compatible with versions prior to 4.1

The premier immersion mod for EU IV features added missions, events and decisions, countries, religions, cultures and mechanics played out on an overhauled and unique map. New mechanics track the dynasty of your ruler, allow you unparalleled management of your realm, let you oversee a variety of unique subject types, and overall immerse yourself in a richer game experience.

Join us on Discord[discord.gg]!

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Feature List:

* Timeline extension (1309-1865) with expanded Ages and institutions

* Overhauled Map

* Dynastic System
In a monarchy, the entire royal family is tracked making heirs much less of a black box. Rest soundly knowing that your monarch has two or three more sons should your heir suffer a hunting accident or toss and turn at night knowing that your aged monarch has only a young daughter to leave the throne to.

* Progression System For Vassals & New Unique Subject Types:
Your standard vassals will move through stages of integration as you exert increased control over them through a longer but richer process; eleven unique subject types have also been added for specific situations throughout the world such as the Russian princes or Hanseatic Union.

* Reworked Government & The Realm Management System
Government bonuses respond to how you govern your realm instead of being statically assigned by government type. Autonomy and corruption are much more fluid, rarely resting at 0 but can be manipulated by the player. Special bonuses can also be assigned to areas of your realm and buildings designate percentage ownership of provinces by the estates in your realm.

* Immersive Estates System
Estates representing the many cultures in your growing empire whose interests must be managed and provided for

* Realistic Core and State System
No longer is the entire profitability of a province tied up in whether it is a core but cores also do not come as readily. States represent the true heartland of your nation, but autonomy thresholds for your territories are much lower allowing you greater control over your realm.

* Passive Development Growth
Provinces grow their population and wealth naturally over time; of course you can still invest in them

* New Formable nations

* Hundreds of new events and decisions

* New and expanded mission branches and entire new trees

Don’t get the mod file from Steam? Download it directly: https://www.dropbox.com/s/xq7f13xhcau2bih/vef.mod?dl=0

Visit our Paradox Forum[forum.paradoxplaza.com]

Need help or tutorials? Visit our VeF Wiki[wiki.veritasetfortitudo.com]

Technical issue? See the Troubleshooting Guide[wiki.veritasetfortitudo.com] on our Wiki.

Complete Revision history can be found on the Wiki: Versions[wiki.veritasetfortitudo.com]

Like this mod and play Hearts of Iron IV? Check out Ultima Ratio Patriarum

Like this mod and play Imperator:Rome? Check out Gladio et Sal