Policy Pack: Maritime
Adds 8 new maritimethemed policies, including three Economic and two Diplomatic policies. Also adds three Wildcard policies, one for each future government type. These policies allow giving your whole empire a more maritime and naval focus – with effects revolving around coastal cities, Harbors, Seasteads, Flood Barriers, and Appeal.
Additional bonuses for Albro’s More Maritime: Seaside Sectors.
This mod was made for the Modder Pass III – Call of the Ocean. Click the map above for the full collection.
- Renamed Policies
– Maritime Industries to Double-Banking; now requires Craftsmanship.
– Naval Infrastructure to Roadsteads.*- Natural Harbors
Economic
Requires Foreign Trade
> +1 Food and +1 Production on coast or lake tiles adjacent to city centers.- Timber Rafting
Economic
Requires Naval Tradition
> +1 Production to Lumber Mills in cities with a Harbor* district.- Scuba Diving
Economic
Requires Professional Sports
> +2 Appeal to tiles adjacent to sea features.*- Thalassocracy
Diplomatic
Requires Naval Tradition*
> +1 Influence points per turn toward earning city-state Envoys for every 25% of cities being coastal.- Canal Zone
Diplomatic
Requires Colonialism
> Canal districts grand major adjacency bonus to Habor and Commercial Hub districts. Stratetic resources with improvements provide +1 per turn in cities with a Canal district.- Floating Cities
Wildcard
only Corporate Libertarianism
Requires Global Warming Mitigation*
> Seasteads gain +1 of every yield per adjacent improvement type.- Virtual Beaches
Wildcard
only Digital Democracy
Requires Global Warming Mitigation*
> +1 Amenity and +10 Tourism in cities with Flood Barriers.- Ocean Cleanup
Wildcard
only Synthetic Technocracy
Requires Global Warming Mitigation*
> Lifetime carbon emissions reduced by 3 per turn in Harbor districts adjacent to a Seastead.* Check compatibility section below for changes in case certain other mods are active, too.
- Requires Gathering Storm.
- Compatible with all mods adding sea features.
- Additional content with More Maritime: Seaside Sectors: Roadsteads and Scuba Diving double the adjacency bonuses of Waterfront districts. Timber Rafting requires Arsenal instead of Harbor district.
- With the Commerce District Expansion, Natural Harbors is made obsolete by Admirality Courts.
- With Grand Eras, Thalassocracy is moved to Citizenship and policies unlocked by Global Warming Mitigation are unlocked together with their respective government instead.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:
Old revisions of this mod are available below. Click the link to download.