Policy Pack: Maritime

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Author: JNR

Last revision: 30 Jan at 12:42 UTC (1)

File size: 27.96 KB

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Description:

Adds 8 new maritimethemed policies, including three Economic and two Diplomatic policies. Also adds three Wildcard policies, one for each future government type. These policies allow giving your whole empire a more maritime and naval focus – with effects revolving around coastal cities, Harbors, Seasteads, Flood Barriers, and Appeal.

Additional bonuses for Albro’s More Maritime: Seaside Sectors.

This mod was made for the Modder Pass III – Call of the Ocean. Click the map above for the full collection.

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List of New Policies
  • Renamed Policies
    – Maritime Industries to Double-Banking; now requires Craftsmanship.
    – Naval Infrastructure to Roadsteads.*
  • Natural Harbors
    Economic
    Requires Foreign Trade
    > +1 Food and +1 Production on coast or lake tiles adjacent to city centers.
  • Timber Rafting
    Economic
    Requires Naval Tradition
    > +1 Production to Lumber Mills in cities with a Harbor* district.
  • Scuba Diving
    Economic
    Requires Professional Sports
    > +2 Appeal to tiles adjacent to sea features.*
  • Thalassocracy
    Diplomatic
    Requires Naval Tradition*
    > +1 Influence points per turn toward earning city-state Envoys for every 25% of cities being coastal.
  • Canal Zone
    Diplomatic
    Requires Colonialism
    > Canal districts grand major adjacency bonus to Habor and Commercial Hub districts. Stratetic resources with improvements provide +1 per turn in cities with a Canal district.
  • Floating Cities
    Wildcard
    only Corporate Libertarianism
    Requires Global Warming Mitigation*
    > Seasteads gain +1 of every yield per adjacent improvement type.
  • Virtual Beaches
    Wildcard
    only Digital Democracy
    Requires Global Warming Mitigation*
    > +1 Amenity and +10 Tourism in cities with Flood Barriers.
  • Ocean Cleanup
    Wildcard
    only Synthetic Technocracy
    Requires Global Warming Mitigation*
    > Lifetime carbon emissions reduced by 3 per turn in Harbor districts adjacent to a Seastead.

* Check compatibility section below for changes in case certain other mods are active, too.

Compatibility and Requirements
  • Requires Gathering Storm.
  • Compatible with all mods adding sea features.
  • Additional content with More Maritime: Seaside Sectors: Roadsteads and Scuba Diving double the adjacency bonuses of Waterfront districts. Timber Rafting requires Arsenal instead of Harbor district.
  • With the Commerce District Expansion, Natural Harbors is made obsolete by Admirality Courts.
  • With Grand Eras, Thalassocracy is moved to Citizenship and policies unlocked by Global Warming Mitigation are unlocked together with their respective government instead.

JNR’s Mod Series





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Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.