Fall of the Eagles + Europa Perdita Revised
Prepared for my own use and taste attempt to balance game with both mods, that is FotE and EP together, but also to create more challenging, yet still playable environment.
Main campaign is meant to be played at least on VH (recommended), no recommendation for battle difficulty, however FotE opts for normal while hard seems playable as well.
You have to start a new campaign as i really touched startpos.esf file, if you need info about the updates, please read comments in changelog.
It is strongly recommended to avoid using any other mods that were not tested as compatible with FotE, EP or my mod. Combo is not compatible with any 12 TPY mods nor unofficial patches – EP + FotE remove most bugs.
https://steamcommunity.com/workshop/filedetails/?id=1575489072
Polish translation file here:
https://chomikuj.pl/aurelinus.pl/Modu*c5*82y+do+gier/Total+War+Attila
Main campaign vanilla changes (most important, thanks to @Athanasios95gr for startpos file building):
– fixed startpos file for Gautrek and ERE/WRE family tree:
— Arcadius has his born daughter Pulcheria
— Honorius has now a real sister Aelia Galla Placidia, Stilicho has real daughter Aemilia Thermantia, few characters meant dead at the time replaced with real ones like future emperor – Constantius III
— in the game historical characters can spawn for ERE/WRE
– adopted bug fixes similar to community patch thx to Athanasios: https://steamcommunity.com/profiles/76561198882453168/myworkshopfiles/?appid=325610;
– renamed cities, provinces, armies etc. according to sources and their historical importance within the era;
– historically accurate religions for most factions;
– added scripted events for WRE and ERE that include most important revolts, especially those that drove WRE to collapse eventually (for player faction only, singleplayer only);
– doubled influence of political marriage (to 40, vannila was 20) and divorce (-80 vs. -40 at vanilla), the meaning of marriage is less symbolic now;
– revised ministerial positions within factions – now all offices are just military;
– some buildings now need much more time and money to build and maintain – factions are harder to build up higher tier cities too fast;
– armies limit upped to 14 (and +1 for legendary governor’s building), governors +2/+3/+4 on higher levels (governor buildings may increase their number as well);
– doubled cost of ancilliaries and limited number per factions to avoid spy wars;
– cosmetic changes to variables like reduced chance for son, shortened time for waiting between wife’s offers, etc.;
– edited mercenary pools for new and altered units;
– edited rebels in roman provinces according to later german states’ possessions like Suebi in Galaecia, Vandals in Africa etc.;
– lowered some AI handicaps too restrictive to the player in my opinion – movement bonus, attricion resistances (only normal/hard mode);
– new rebel factions – Bagaudes, Caucasian Alans, romanized Burgundians, Romano-Britons and berber Mazices;
– new building chains for selected subcultures – military, agricultural, commercial, sanitation and governor (+40 new buildings);
– romanization functionality for Alani, Ostrogothi, Vandali, Visigothi, Suebi, Franci, Burgundii and Langobardi, they can expand some roman structures (main city, water, some industry) but cannot initialize constructing them from scratch;
– edited starting treasury for most factions;
– increased cost of recruitment and upkeep for siege engines due to uncontrolled recruitment made by AI;
– AoC campaign fixes, tweaks and playable Theme of Sicily.
Europa Perdita changes:
– reworked effects, costs and incomes to various buildings;
– reworked edicts to bring more pros and cons for most, there are no free dinners;
– tweaked effects for political power and imperium to balance incomes for later gameplay;
Fall of the Eagles changes (all tweaks moved to main FotE module):
– removed paper-scissors-stone system,
– battle & politics tweaks.
New units:
– additional mercenary units worldwide
– roman units according to Notitia Dignitatum (full list available with submods for ERE/WRE).
Additional units for WRE campaign (full list of infantry and cavalry):
https://steamcommunity.com/sharedfiles/filedetails/?id=1646269860
Additional units for ERE campaign (full list of infantry and cavalry):
https://steamcommunity.com/sharedfiles/filedetails/?id=1646268443
All assets stored in the pack, including but not limited to models, textures, images, scripts are provided for the exclusive use of FotE + EP Revised only.
Essentially: users or modders are not allowed to copy, use or grant third parties any permision to use any restricted content from this mod.
1. Aggressive, ironic or however offensive comments are removed immediately and without further explanations. In most cases users are banned, particularly private accounts. Remember, it is my mod, made with my best efforts, at my expense and my vision how i want campaign looks like. You, dear users, are guests here, keep your attitude toned and don’t be a bully.
2. Reporting any bugs remember to list ALL mods you use or post will be deleted due to lack of background.
Only mods listed in compatibility list are valid, using anything out of the list means you are on your own.
3. Posts with spoilers or irrelevant informations are removed arbitrary and immediately if i find them so.
4. I can do nothing about blank descriptions for roman barracks:
https://steamcommunity.com/workshop/filedetails/discussion/429279205/6382186451022546171/
5. AoR or population/supply systems are not planned ever.
6. Compatibility issues:
https://steamcommunity.com/workshop/filedetails/discussion/429279205/3110266679776588272/
Required items:
Click the title to search on this site.
Fall of the Eagles - Part 1 — Steam Workshop
Fall of the Eagles - Part 2 — Steam Workshop
Europa Perdita Reloaded — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.