[AI] Vicinity Info Share
Provide a dynamic, configurable, automatic solution to hostile information sharing among nearby groups. Full multiplayer support. Generally makes the game more difficult but more real.
When there’s enemy detected, a group will share hostile information with nearby friendly groups automatically. If a group has relocated, his nearby groups change accordingly. Units or groups created by Zeus or scripts are subject to this mod automatically.

A VIS-enabled group will share hostile information with friendly groups who’re within his sharing distance. However, if the distance of a friendly group to the shared enemy target exceeds the receiver group’s reaction distance, the information will be filtered out. Check out the video for explanation with actual in-game effects.
Open addon settings and check the corresponding checkbox for each side whose groups are expected to share info with nearby groups.
- To enable VIS on specified groups at anytime during a mission, execute
[grp1, grp2, grp3, …] spawn vis_VisApp;
where grp1, grp2 ,grp3, … are variable names of those groups you expect to have VIS enabled.
- Add one or more groups into sender blacklist:
[grp1, grp2, …] spawn vis_blacklist_s_add;
Remove one or more groups into sender blacklist:
[grp1, grp2, …] spawn vis_blacklist_s_del; - Add one or more groups into receiver blacklist:
[grp1, grp2, …] spawn vis_blacklist_r_add;
Remove one or more groups into receiver blacklist:
[grp1, grp2, …] spawn vis_blacklist_r_del; - Add one or more units into whitelist:
[unit1, unit2, …] spawn vis_whitelist_add;
Remove one or more untis into receiver whitelist:
[unit1, unit2, …] spawn vis_whitelist_del;Units in whitelist won’t be shared.
- Invoking these functions repeatedly on groups who are already in or not in blacklist/whitelist will not cause any problem.
Parameters such as distance, time interval, are configured in Addon Settings with clear variable explanations. Check out the video for actual in-game examples.
- Since version 1.2.4, a Delay feature has been added, which requires a group to survive a period of time before successfully sending the information. The delay time for each side can be configured in addon settings.
A player-leading group cannot send information to other groups nearby, but can receive information from nearby groups. Fixed since version 1.1.0.
Multiplayer support. Implemented since version 1.2.0.