Victory Conditions Overhaul

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Authors: Oh_Man[TFE], Wolfy

Last revision: 21 May at 15:04 UTC (37)

File size: 194.94 MB

On Steam Workshop

Description:

This mod adds custom victory objectives and rewards. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported.

Factions Currently Supported: 91/104 (87%)
Roadmap:

With Lords of the End Times coming, the roadmap will be in flux. This is because it makes sense for me to wait for this DLC so I can make proper routes for certain key moments. In trailer, we see the Settra vs Nagash story – I will want to include this in a Settra route. With Neferata coming, I should wait to see what she has in case I can reverse engineer a quest battle for Khalida. Luthor Harkon is going to be a mortarch, so I may have to account for that. It may even be possible CA will do stuff with Malekith/Tyrion/Teclis from the End TImes: Khaine book.

  • Sons of Aenarion: Malekith, Teclis. Tyrion rework
  • Dunes of the Dead: Settra, Khalida, Khatep
  • The Hunt for Amanar: Luthor Harkon, Count Noctilus
  • The Contest of Claws: Rakarth, Gor-Rok
  • The Rest: Tiktaq’to, Kroq-Gar, Sigvald, Kholek
  • Revisiting some of the oldest routes

Latest Patch (22 MAY 2026):
6.6 – Eye of the Tiger
  • New victory conditions for Bhashiva & Aranessa

Click here to upvote base game bugs currently affecting VCO.

ROUTES: Victory Conditions Overhaul introduces a major rework of the default victory conditions. It rejects the classic idea of short and long campaigns and proposes a new concept based on completing routes. A route is a campaign all on its own, tailored for each faction, and completing it will be enough to trigger victory and receive the victory achievements.

All factions have three routes to choose from, each with unique objectives and rewards. They are usually designed to be short to mid length campaigns of around 50-70 turns. After victory, you can choose to pursue another route, or work on all three simultaneously as you expand your empire.

REWARDS: Completion of a route unlocks flavourful rewards which are thematic to the route’s objectives. These can range from unlocking legendary heroes like Grimgor Ironbound, slave to Astragoth, to unique items or followers like Amanar, stat buffs or even dilemmas and quest battles which provide more narrative and rewards to choose from.

MULTIPLAYER: Play with friends either in head-to-head or co-op campaigns.

STEAM GUIDE: Click here to see a list of all the supported factions and their objectives and rewards.

LEGENDARY LORE: If you prefer campaigns with an even stronger emphasis on narrative please consider the Legendary Lore mod, which generates text popups for various actions undertaken by the player such as defeating Legendary Lords and capturing significant settlements.

WARHAMMER 2 CINEMATICS: If you want the Warhammer 2 cinematics to trigger with your VCO campaigns please check out this mod.

QUEST BATTLES: VCO has brand new and returning quest battles to pursue. There are three categories of quest battles:

  • Cut Content Quest Battles – These quest battles were made by Creative Assembly for the Vortex campaign in game 2. I restored them as climatic final battles for certain routes.
  • Quest Battles For Old DLCs – The earliest DLCs did not feature the grand finale quest battles that came with later DLCs, and I wanted to fix that.
  • Miscellaneous Quest Battles – Just some random quest battles I’ve been thinking up and putting into the game.

See all quest battles here.

Can I enable this mod in the middle of my campaign? No. Victory conditions are set in stone on turn 1. If you disable VCO in the middle of your campaign, your objectives will disappear.
I can’t see the latest update/fix/it’s crashing? You are not running the latest version of the mod. Delete the mod pack file (victory_conditions_overhaul.pack) in this directory: C:Program Files (x86)Steamsteamappsworkshop which will force Steam to download the latest version.
Can I still unlock achievements with this mod? Yes, the achievement will trigger upon completion of at least one route.
Is this mod compatible with [insert mod here]? Almost always yes, but read this important information on script breaking which WILL block you from achieving victory/quests/dilemmas if you don’t look out for it.
Can I use VCO for my custom faction/s? Yes. Click here to learn how.
There’s a bug! ("The quest didn’t trigger, the dilemma didn’t pop up, etc") Report all bugs. If you want individual help with your bug, come to Discord.
When I start campaign there is text all over the screen preventing me from doing anything / I see quests that start with <dummy>? You are using a mod incompatible with VCO.
Does this mod work in multiplayer campaigns? Yes.
Where to get previous version? Go to Skymods website.

Special thanks to the Da Modding Den, cybvep for being a friend and for contributing with amazing and fresh ideas for new victory conditions, users that have supported the development economically, reported bugs and suggestions. You keep this alive.

Support Wolfy

If you have a GitHub account, I also appreciate likes over there. Stars help me show off a better portfolio, which is useful as I work as a Software Engineer. More useful than you would think! Here is the whole list: https://github.com/topics/wolfy-mods

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me]. I use that money to buy DLCs, so at the end of the day it is reinvested into modding.

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