Apostle Obdurant

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Author: SneakWorks

Last revision: 30 Dec, 2023 at 20:18 UTC

File size: 73.02 MB

On Steam Workshop

Description:

PLEASE PLAY THIS MOD ON THE PROPER BETA BRANCH AND WITH THE NECESSARY DEPENDENCIES ENABLED! IT WILL NOT WORK OTHERWISE!

"Russia, 1941 – red bear and hooked cross contend on the ice. A great hinge of the Corrivality will turn…"

“I have told you of Names. Once the dust is settled, there will be opportunity for one to be appointed. The Colonel would see that it is his. My Foe and I share a noble station; neither of us wish to be Named so. But someone must be, and I would wager that is you.”

APOSTLE OBDURANT is a mod for Cultist Simulator that adds a whole new legacy and ascension path. Taking place sixteen years after the events of THE EXILE, you will assume the role of a Red Army officer fighting against the German invasion of the Soviet Union during the Second World War. During your battlefield travels, you encountered the Exile, and brokered a strong friendship with them.

Before they left to fight their Foe, the Exile shared a secret with you: this war is a special contest between the Edge-Hours, and the prize of victory is the raising of a new Name. When the dust settles – and if you have proved yourself – it is you who might be Named for the Colonel.

March east, to Stalingrad, where a great hinge of the Corrivality will turn. Earn your scars. Overcome your enemies. Meet your destiny.

This mod includes (among other things):

  • A new legacy, available after achieving the Eternal Enmity ending under the Colonel in the Exile DLC. You can also start it from the Sixth History menu if you choose to.
  • A new, difficult ascension path for Namehood under the Colonel.
  • A host of allies and enemies to try your might against as you traverse the Eastern Front.
  • Seven new endings with achievement support on the start screen’s COLLECTION menu.
  • A new soundtrack
  • 200+ pieces of original artwork
  • Support for Russian language translation

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"The place where I am to be Named waits in the east, beyond the Volga. Stalingrad is where I shall find my destiny."


Your Long-comrade – the one they call Exile – has charged you with the duty of becoming the Colonel’s Name. The road to ascension will be arduous and long. Fight your enemies across 19 warzones on the Eastern Front and rise in the estimation of the Edge-Hours. Suffer the scars of battle, and present them before the Colonel’s shrines to master them. Learn lost techniques of combat and wield them against titanic foes. If you achieve mastery; if you kill the right enemies; if you commit yourself fully to the duty to which you have been called, the Colonel may call you up from the battlefield to become his instrument.

"The men I command – weary, fierce, loyal – salute as I pass."


You are an officer in Red Army. At your side and under your command are the winter-worn, stone-faced, and determined soldiers of the Soviet Union. Coordinate operations across a wide scale by wisely allotting your men and resources; track down, detain, and force hiding adepts to assist your troops against the Wehrmacht; order your soldiers to offer assistance to the locals of a war-torn city – or break down their doors in search of supplies. If you want to make it to Stalingrad alive, you will need the assistance of your brothers-in-arms.

"The enemy approaches – can we rise to meet them?"


1941, the Eastern Front: the Germans advance towards Stalingrad in tanks, in planes, in marching columns of riflemen. But they are not the only enemies you’ll find on the field. The flames of war burn furious in Russia, thinning the boundaries between the world and the House, unsettling reality. Dead men rise from their graves to torment the living. Monsters lope through the snow to dine on battlefield dead. And where the Corrivality burns at its height, those terrible immortals called Edge-Long may be drawn to the fighting like sharks to blood…

Dependencies
You will need GHIRBI and the Roost subscribed/enabled to be able to play this mod.

You will also want to play on the Gate of Horn beta branch of Cultist Simulator; the mod will not work properly otherwise.

Compatibility
This mod does not alter any base game or DLC legacies or mechanics, nor any modded ones. It should be compatible with all mods.

There is also now support for Shelves and Hawthorn.

Credits
Writing and Conceptualization – Sneakworks
Programming – Sneakworks, Batra, EviLLs
Artwork – Sneakworks, EviLLs, Pony
Playtesting – Dextral Malin, CrazyCat, Anchoress, Kadorath, Sir James, EviLLs, Batra
Russian Translation – Ouroboros_art
Chinese (Simplified) Translation – Regret-V

And special thanks to everyone in the modding server who looked forward to the mod’s release 🙂

This mod is a fan-work under Weather Factory’s Sixth History licence. I do not own Cultist Simulator and am not associated with Weather Factory in any official capacity.

Please consider donating to my Ko-Fi[ko-fi.com] if you like my mods and want to see more content in the future!

Download
Required DLC:

These DLC should be installed in order to use this item.


Cultist Simulator: The Exile
Required items:

Click the title to search on this site.


The Roost MachineSteam Workshop
GHIRBI, the GatekeeperSteam Workshop