Rise of Civilization

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Author: ChaffyExpert

Last revision: 14 Jun, 2024 at 00:22 UTC (6)

File size: 59.97 MB

On Steam Workshop

Description:

The spiritual successor to the old Liberation and Europa Civilization mods.

Want a "Civilization" experience with EU4’s depth and even more? Want to watch civilizations rise and fall? Check out this mod then, it’s loosely based on the old Liberation and Liberation+ mod.

Lead your civilization from the stone age to the space age starting as a one province nation. Create a mighty empire, but beware, as it’s fall is inevitable.
As civilizations expand, culture and religion will form and split, until the world has a myriad of different cultures religions and nations.

Start as one of four civilizations (or make your own) and colonize the world, and lead your civilization to greatness as the world gets more and more divided and complicated.

And when your empire falls, it’s not the end of the game. This mod includes Fall of the Empire’s (my other mod) playable rebels mechanic. So when successor states form, you can PLAY as those rebels and make a new empire, and such play as multiple different empires in one play-through.

Features
-cultures will form and split, new ones will appear from new nations
-rebels form new nations upon occupation of a province
-religions will spawn in the world.
-Civilization-esque
-dynamic wastelands, using colonial growth modifiers
Play from year 1 to 9999
– Every province has 1/1/1 development. From nothing great cities rise!
-Food mechanic using global devestation.
-Plagues that spread across provinces.
-Population counter, with every dev equaling about 4k people.

Note: whatever mod you want to pair up with this is probably NOT a good idea, it’s an overhaul mod and meant to be a standalone mod, you mad lad.

Rules for Custom Nations: ( i say rules lightly as in if you want the actual mod experience do this:
No siberian frontiers
Only one province
No extra colonists, you get 2 already, don’t be greedy.
No starts in America- due to lack of tags i have no real nation-split content for this yet. Some areas like Cuba don’t even have any real tags aside from Colonial nations.

UPCOMING CONTENT PLANNED:
-decision to reform some religions
-social policies (EU4’s ideagroups basically but overhauled)
-add God/gods/beliefs/traditions that change the modifiers a religion gives, or is just for one nation so religions have variations depending on nation- whichever is do-able. Of course like Civilization 5 once a belief/tradition/god is picked it’s unavailable to everyone else.

Github: https://github.com/EmperorPalpatinate/Rise-of-Civilization

Youtube Vidoe URLS:
https://www.youtube.com/watch?v=tT-FgxlGvNA
https://www.youtube.com/watch?v=qc_wmWUQmuA&t=288s
Thanks for the support

Want to set up Multi-player games? Or just hang out. Join the Discord! https://discord.gg/Kb3G9GU4R9
Thank Holtz for the Egyptian Duchy Flags and the national ideas of the Ancient Nation tags!

Thank A Single Fog Drone for Truly Vast Empire modifier!