Official DEI Realism 1.6

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Authors: Scipio, BenVenom

Last revision: 6 Feb, 2020 at 04:59 UTC (33)

File size: 154.8 MB

On Steam Workshop

Description:

MISSION STATEMENT

This submod aims to make campaigns more realistic and difficult, while still taking the factors of fun and playability into consideration. Overtime, this mod will be built upon, with new features being added and pre-existing ones improved, to make it the ultimate DEI Campaign Overhaul mod for any player looking to add some new and exciting changes to their playthroughs. So far, changes to unit costs, building effects, civic aspects, AI functionality, and other Campaign mechanics are just some of the main tweaks incorporated in DEI Realism that bring it closer to it’s goal.

OVERVIEW

Overall, this mod will make your campaign seem more realistic and intense, with characteristics mirroring those of Ancient Warfare and development. Some tweaks include:

Campaign

– Slightly Reduced Campaign Movement
– Harsh Seasons have more of an impact
– AI Allies will now provide more Military support and respond to attack requests better
– Units are more valuable, which results in more careful in-game decisions
– Looting, Sacking, etc. now grant more money
– Improved Diplomatic Interactions
– More interesting and active actions on the Campaign map
– Slightly longer construction times and turns required for research
– Custom built Diplomatic Missions

AI

– Reduced & reworked AI buffs/bonuses
– More aggressive and challenging AI, as well as further optimized and calibrated to build upon the CAI work I did for standard DEI
– Overall development aspects, such as settlements and armies, are more pronounced and of bigger importance
– Higher quality decision-making in regards to diplomacy and military actions
– The AI’s military will get strong over time. This is not dependent on the AI’s power or research, which in turn rewards players and other factions that play a more aggressive approach

Economic

– More Expensive buildings
– Increased base Faction Income: Minor 5,500 / Major 7,500
– Increased Revenue from buildings & trade
– Units cost more / Have lower upkeep
– Economy is increasingly influential now. Starts slow at first, but can be a decisive factor for any faction growing their empire, if developed correctly overtime
– The differences between the types of main settlement buildings is much more drastic now, with recruitment, build time, & replenishment being only some of the effects that can fluctuate
– All the building chains that offer 3 different development focuses: Main, Commerce, & Defense, have more specialized and realistic attributes, with defense buildings offering a faster construction and more benefits for your military. On the other hand, trade based developments offer more economic bonuses.

Other

– Custom and more Transparent UI with more in depth effects ( Trade values for resources for ex.)
– Higher quality campaign models (Trade Ships for ex.)
– Reworked values through the Imperium System such as expansionism
– Bigger Empires are now harder to manage
– Cultures have special development features: Hellenic build ports and industry buildings faster, Eastern have reduced build times for all horse and cultural buildings, Romans are now able to shell out farm and wine constructions quicker, Barbarians will have military and temples up sooner

PERMISSION POLICY

– My mods contain additions done by various team members, contributors, as well as Open Source Project work, and licensed assets.
– All custom and unique assets, including but not limited to models, textures, 2D content, design work, and scripts, that are part of any pack uploaded by myself are provided for the exclusive use of myself and permitted 3rd parties.
– Any other use must require explicit permission from myself, fellow authors, or contributors; and without any commercial benefit, whether through the resale of such content or through required donations from third parties.
-Licensed material and Open source project assets have all been provided to myself under specific conditions by their authors and/or official distributors.

CONCLUSION / FURTHER INFO

This mod includes parts of KAM’s Alternative Economy, Dresden’s Hardcore Mod, and other additions and tweaks from personal mods. Please ensure you’re not using any of the mods listed above and/or ones that may conflict with DEI Realism’s features, such as unit costs or sizes.

Save-game compatible and should work with other mods that don’t influence the same areas as this mod. Please report any issues you may come across while using DEI Realism in the discussion sections below, or on the discord server.

Join us on Discord using the link below and be a part of the conversation! This is the best way to keep up with and be a part of the development of this project. This will remain the mod’s home, however Discord provides the best avenue to Q & A, information, updates, and interaction with other Realism users. Come stop by:

https://discord.gg/v2wy25P