Eastern Roman Empire – Elite Foederati Units Pack

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Author: Amaranthen

Last revision: 29 Jan at 20:16 UTC

File size: 205.82 KB

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Description:

Elite Foederati Units Pack for the Eastern Roman Empire

The Eastern Roman Empire’s military evolved as the Western Roman Empire’s military waned in the 5th century. Nonetheless, it continued to rely on foederati troops from the Goth, Arabs, and Slavs just like the Western Roman Empire.

Vanilla Attila Total War only allows players to levy basic, mostly Tier I, units from the passing hordes. They also lack variety and effectiveness mid- to late-game.

This mod adds the following 20 units from the Gothic factions (the Franks, the Visigoth, the Ostrogoth, the Burgundians, and the Alans) and a few from Eastern Desert factions (Armenia, Ghassanids) and the Western Roman Empire.

Most of these units were selected for their effectiveness against the Huns. Otherwise, they improve the ERE’s mid- to late-game roster even further.

Units List
1. Kushite Mounted Shotelai (Lahkmids)
2. Kurdish Archers (Sassanids)
3. Sarmatian Cataphract Archers (Alans)
4. Alani Cavalry Warrior (Alans)
5. Spet Xyon (White Huns)
6. Armoured Indian Elephants (Sassanids)
7. Germanic Warband (Gothic factions)
8. Elite Germanic Archers (Gothic factions)
9. Elite Agathyrsi Warriors (Alans)
10. Armenian Slingers (Sassanids)
11. Elite Sarmatian Cataphracts (Alans)
12. Thracian Oathsworn (Ostrogoth)
13. Royal Lancers (Burgundians)
14. Sarmatian Cataphract Lancers (Alans)
15. Elite Agathyrsi Cavalry (Alans)
16. Gothic Warband (Gothic factions)
17. Elite Palatina (WRE)
18. Grey Hairs (Alans)
19. Royal Huscarls (Geats)
20. Slavic Hunters (Anteans) -ahem- poison arrows slow down the Huns, by, A LOT.

All of them are recruitable from your corresponding Infantry, Cavalry, Skirmisher barracks, mostly from Level 3 to Level 4 buildings, but a few are recruitable from Level 1 and Level 2 (such as Germanic Warband and Gothic Warband). They can also be played in Custom Battles as the ERE.

Check out my WRE foederati pack as well, both can be used at the same time

Compatible with all mods (unless the other mods remove these units, or the ERE, from the game).

Let me know if there are any bugs or issues.