AGOT Bookmarked

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Author: Troof

Last revision: 21 Apr at 02:19 UTC (9)

File size: 101.35 MB

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Description:

General Information:

This mod for A Game of Thrones adds base level functionality to several different bookmarks which include:


Aegon’s Conquest:


Dance of the Dragons:


The First Blackfyre Rebellion:


Defiance of Duskendale:


War of the Five Kings:


A Clash of Kings:


A Feast for Crows:


Certain aspects of the bookmark scenarios(if they didn’t already exist in the base AGOT mod, such as the Blackfyre Rebellion or A Clash of Kings) have been added to provide some sort of basis for the bookmark to stand on so it can at least resemble the given scenario.


Dragons:

This mod includes men at arms units which represent the dragons who saw battle in their respective time period(Aegon’s Conquest and Dance of the Dragons). These are single unit but high stat special troops individualized with a game concept for each dragon.

These dragons are spawned in groups via a scripted effect which is fired at the beginning of the dragon related bookmarks. As such they are tied to the bookmarks and the characters themselves, which doesn’t allow you to spawn the groups yourself.

Having said that, if you’re feeling especially fire obsessed, you can manually spawn any of the dragons for yourself by using any of the following commands in the console:


Balerion, the Black Dread
effect spawn_army = { name = agotbm_balerion men_at_arms = { type = agotbm_balerion_unit stacks = 1 } location = root.location }

Vhagar, the Queen of All Dragons
effect spawn_army = { name = agotbm_vhagar men_at_arms = { type = agotbm_vhagar_unit stacks = 1 } location = root.location }

Meraxes, the Silver Sister
effect spawn_army = { name = agotbm_meraxes men_at_arms = { type = agotbm_meraxes_unit stacks = 1 } location = root.location }

Syrax, the Queen’s Mount
effect spawn_army = { name = agotbm_syrax men_at_arms = { type = agotbm_syrax_unit stacks = 1 } location = root.location }

Caraxes, the Blood Wyrm
effect spawn_army = { name = agotbm_caraxes men_at_arms = { type = agotbm_caraxes_unit stacks = 1 } location = root.location }

Meleys, the Red Queen
effect spawn_army = { name = agotbm_meleys men_at_arms = { type = agotbm_meleys_unit stacks = 1 } location = root.location }

Vermax, the Cold Blooded
effect spawn_army = { name = agotbm_vermax men_at_arms = { type = agotbm_vermax_unit stacks = 1 } location = root.location }

Moondancer, the Light in the Dark
effect spawn_army = { name = agotbm_moondancer men_at_arms = { type = agotbm_moondancer_unit stacks = 1 } location = root.location }

Seasmoke, the Saltscale Dragon
effect spawn_army = { name = agotbm_seasmoke men_at_arms = { type = agotbm_seasmoke_unit stacks = 1 } location = root.location }

Sheepstealer, the Wild Wyrm
effect spawn_army = { name = agotbm_sheepstealer men_at_arms = { type = agotbm_sheepstealer_unit stacks = 1 } location = root.location }

Sunfyre, the Golden
effect spawn_army = { name = agotbm_sunfyre men_at_arms = { type = agotbm_sunfyre_unit stacks = 1 } location = root.location }

Vermithor, the Bronze Fury
effect spawn_army = { name = agotbm_vermithor men_at_arms = { type = agotbm_vermithor_unit stacks = 1 } location = root.location }

Silverwing, the Good Queen’s Grace
effect spawn_army = { name = agotbm_silverwing men_at_arms = { type = agotbm_silverwing_unit stacks = 1 } location = root.location }

Tessarion, the Blue Queen
effect spawn_army = { name = agotbm_tessarion men_at_arms = { type = agotbm_tessarion_unit stacks = 1 } location = root.location }

Pro tip: if you want to increase the number of units that accompany a particular dragon, increase the number in the "stacks = 1" portion of these commands(it is a 1:1 ratio).

The dragons do not have unique thumbnails or icons currently, so the only difference between them is a difference in stats.


Disclaimers:

This mod will not expand beyond much of what it is now, it is what it is and you may need to fill in some blanks with your own creative freedom(console commands, cheat menus) if you find that something is missing.

You may also need to ignore certain things such as the state of Harrenhal and the existence of King’s Landing in the conquest bookmark. Not everything will be era appropriate.

There is a possibility that you experience some clothing/DNA related issues with Joffrey(or any character for that matter) when using submods that would otherwise modify his character. Feel free to use AGOT+ or Canon Children in order to force the appearances of Joffrey, Myrcella and Tommen.

If you’re not using any other submods that would affect it: Joffrey, Myrcella and Tommen are set to have their golden hair.


Compatibility Information:

Other than the clothing and DNA related issues possible from other submods, this should work with any other mod that doesn’t modify the existing bookmark groups, on_actions(game_start, agot_game_start and agot_legacies_on_actions) and some of the history files within the AGOT mod.

I have added a province history file for the Wall to allow this to be compatible with COW AGOT(otherwise the Wall is not visible in the conquest bookmark when you’re using COW AGOT).

If you’re going to use COW AGOT with this mod, place this mod below COW AGOT in your load order.


PLEASE READ:
Use the scroll wheel on your mouse to move the bookmark tabs.

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A Game of ThronesSteam Workshop