Realistic Infantry Overhaul for 1212

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Author: EARL

Last revision: 13 Apr at 13:29 UTC (3)

File size: 49.74 MB

On Steam Workshop

Description:

It requires both Realistic Cavalry & Realistic Missiles

Only applicable to MK1212

Description:

A grand mod that meticulously modifies all Vanilla 1212 infantry units. Added a lot of interesting units, they will have some unique gameplay.

Mechanics Overhaul:
  1. Infantry training level classification
    The real army does not march in neat formations like the Olympic Games. I have divided them into five levels according to their training level in history
    • the mob units : in a mess
    • poor training units: beginning to form
    • training units: Vanilla station
    • regular units: more orderly
    • elite units: all in one

    Only the Elite unit were able to form a more orderly and dense formation, and a more orderly and dense formation was more advantageous in battle

  2. Unit size overhaul
      Due to the modification of realistic cavalry and realistic missiles, melee infantry is very weak and the game loses balance. Therefore, I mainly increase the unit size of melee infantry as compensation.Assign unit size according to armor(mass):

    • Melee Infantry:

      Very light : 250 per unit
      Light : 230 per unit
      Medium : 220 per unit
      Heavy : 200 per unit
      Very heavy : 190 per unit
      Super heavy : 180 per unit
      Light pavise : 200 per unit
      Medium pavise: 190 per unit
      Heavy pavise : 180 per unit

      Originally posted by Earl:

      In this case, the total health of all units is the same. Depending on the size, I compensated the fewer units for health.
      HP bonus:
      Very light →0
      Light →8
      Medium →13
      Weight →25
      Very heavy →31
      Super heavy →38
      In this way, units with good armor will have local advantages

    • Hybrid melee infantry:reduced 10 people according to the above table.Their total ammunition will maintain the quantity of vanilla.
    • Missile Infantry:About 20 more to balance
    • Cavalry:No change

      In order to balance the increase in manpower consumption, The rate of population growth will accelerate accordingly

  3. Mass adjustment

    Added very heavy, super heavy to infantry’s mass.
    For example,heavy infantry = Medium cavalry

    Mass:
    Very light < Light < Medium < Heavy < very heavy < Super heavy < Light Pavise< Medium Pavise< Heavy Pavise

  4. Formation adjustment:
    • Shield screen
      Animation type: Defensive tortoiseshell
      Effects: Super High missile block, High shield defense, general combat bonus, immovable.
    • Shield wall
      Animation type: Shield wall
      Effects: Average missile block, average shield defense, good anti-infantry combat bonus, Walking propulsion, not running.
    • Spear wall
      Animation type: Defensive tortoiseshell
      Effects: Good missile blocking, average shield defense, excellent anti-cavalry combat bonus, immobile.
    • Pike
      No change

  5. Melee weapons Overhaul:
    • The mix weapons are refined and divided into various categories of weapons.
    • Optimized weapon damage values
    • New weapons
      Added Scimitar, Double holding Scimitar, 0 ap, high anti-infantry bonus. some Eastern faction equipped.(Including infantry and cavalry)

Unit Overhaul:
  • Infantry categorize:
    1. Both-hander Infantry:
      (Vanilla Shock Infantry)

      Has high anti-infantry bonus
      Average anti-cavalry bonus
      Very high charge bonus
      Very slow movement speed
      Very high charge speed
      Charge skill

      (Now they’re like lance with two feet).

    2. Melee infantry:
      Average anti-infantry bonus
      High HP bonus
      Fast movement speed
      Slow charge speed
      Fast wall climbing
      Fast capture ability
      (They act as a flexible all-rounder).
    3. Spear & Pike infantry:
      Good shock resistance.Pike having the ability to maintain formation.
      (The backbone of the army).
    4. Pavise unit:

      Low melee attack
      High melee defense
      High mass
      Excellent impact resistance
      Can’t run

      (They act as a Tank in the battle).

    5. Mounted Infantry:

      These infantry are equipped with horses, so they have the same campaign action point as cavalry, Due to riding horses during the march, they have a relatively good fatigue value,but they are not good at fighting on horseback, so they must dismounted below in battle.

      In addition, all units in Vanilla that contain "dismounted" have mounted infantry bonuses, but they don’t mount their horses in battle like the units above.
      (Like…… Motorized infantry?).

    6. Dual Holding Infantry

      Very high anti-infantry bonus
      Very low missile blocking

      (Infantry slayer)

  • New units:
    1. Mounted Infantry:




      Equipped with horses on the battlefield, they can use the horses for high mobility warfare, after reaching the designated place to step off the horse battle, do not try to let them ride the horse to the enemy, it will hurt them
    2. Hassasin:
      Assassin special units.
      Features: Low numbers, stealth and sniping, strong anti-infantry, equipped with poison darts and cupping.
      Main tasks: Assassinate enemy generals in battle, destroy siege equipment, demolish towers, steal victory points, etc.
      Weakness: Very afraid of cavalry and ranged weapons attack, if exposed, they will be very dangerous.
      Only for Shia recruitment



    3. Dismounted Gothic:

    4. Levy civilians:
      War cannot be divorced from civilians.Your people will serve you, and enlisting them costs you no money, but it costs you precious human resources.

      Unlike the peasants, the burghers could not be conscripted, but they would be stationed in the city as garrisons, and if the enemy attacked the city, they would no longer stand idly by.

      Different cultures will have different peasants and burghers

Necessary:

Realistic Cavalry Overhaul For 1212
https://steamcommunity.com/sharedfiles/filedetails/?id=3047562159

Realistic Missile/Range Overhaul 1212
https://steamcommunity.com/sharedfiles/filedetails/?id=3065896492

Order:↓

Realistic Infantry Overhaul For 1212
Realistic Missile/Range for 1212
Realistic Cavalry Overhaul For 1212
all 1212 modules

Compatibility:

Incompatible with other Combat Overhaul and Unit size,no recruit cap mod

Attention:

This MOD is Gamesaves occupying.I recommend that you start a new game, and the initial unit size is the same, the newly recruited unit size is the mod adjusted.

Credit:

Some cards come from here.Thank you to Master Snoopy for making such exquisite cards.
https://steamcommunity.com/sharedfiles/filedetails/?id=2572938500&searchtext=cards