Audio Mixer

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Authors: Pear, BasedMemes

Last revision: 14 Apr at 21:38 UTC (2)

File size: 5.32 MB

On Steam Workshop

Description:
The Audio Mixer

Welcome! First of all let me say without the Ole and ChaosRobie none of this fun stuff would be possible so please give them all the consensual love they deserve!

The Audio Mixer has 2 main functions:

1) Act as a custom VO audio compatibility mod:

    VO audio is basically everything to do with characters talking. Getting VO to work is kind of complicated and uses some software called Wwise. We’re making tools to do simplify it but until then if you want to add VO we will do it for you. The wiki[www.tw-modding.com] has info on all the types of VO there are so you can figure out what voice acting you need. Send us your voice acting over in the Audio Mixer Requests thread[discord.com] on the Modding Den Discord server[discord.com], and we’ll set your VO up for you!

2) Act as a storage facility for .dat files which are required for custom non-VO audio:

    Non-VO audio is everything else like movies, abilities, UI sounds etc. The tools for custom non-VO audio are still in development. When they’re done you’ll be able to use templates to make your stuff, until then it’s possible to do with Wwise. Part of modding custom non-VO audio involves storing a .dat file in a movie-type pack. So just shoot it over to one of us and we’ll store it in here. My thinking for using this as a storage for .dat files is to avoid a load of movie-type packs on the workshop and all the potential problems that can come with them. So this facility is mainly a convenience and safety thing.

Join the Modding Den Discord server[discord.com] to discuss audio further, make a casting call[discord.com] for your own project, or share your details[discord.com] as a voice actor.

Custom Audio Mods

Credits
  • Ole – For making the Asset Editor audio modding tools and teaching me his Wwise ways. Without Ole this would not be possible.
  • ChaosRobie – For pioneering audio modding, all his research, and like Ole teaching me his Wwise ways. Without CR this would not be possible.
  • Acephelos – For helping develop the Asset Editor audio tools, and your much appreciated support behind the scenes.
  • Kou – For your much appreciated support behind the scenes.
  • Da Modding Den – For supporting a place for audio discussion.
  • Frodo – For making RPFM.
  • Creative Assembly – For audio modding support.
  • Audiokinetic Mike – Cheers Mike for the non-commercial Wwise licence!

FAQ

Q: How can I make custom VO audio?
A: Custom VO is slightly complicated so for now we’re offering to do it for you. Read the wiki[www.tw-modding.com]. Get your voice acting done. Make a request on the Audio Mixer Requests thread[discord.com] in the Modding Den Discord server, and we’ll get your VO in game for you! Alternatively, send us your Wwise project to implement into the main project. Eventually this part of the audio tools will be added to AE, once it is you can do it all yourself.

Q: How can I make custom non-VO audio?
A: Read the wiki[www.tw-modding.com]. Once the audio tools Ole, Acephelos, and I are developing for the Asset Editor are finished, you will be able to use the templates there, plug in your details, and you’re good to go.

Q: I’m a voice actor (or want to do some voice acting), how can I get involved?
A: Great! You can share your details in the Voice Acting thread[discord.com] in the Modding Den Discord and see what voice acting modders are requesting in the Casting Calls thread[discord.com].

Q: What is VO and non-VO audio?
A: Read the wiki[www.tw-modding.com].

Q: Can I use AI to make audio?
A: CA have advised against the use of AI in place of voice actors so the Audio Mixer will not facilitate any audio generated with AI. Voice actors are valuable, let’s use them!

Q: Where do I store my wems?
A: In your mod. This mod only contains the soundbanks for merged Dialogue_Events, and .dat files.

Q: Is there a template Wwise project for VO if I want to build it myself?
A: Sort of. Here [drive.google.com] is the Wwise Project for the Audio Mixer.

Q: Can I upload my own movie-type pack to store my .dat file?
A: Of course. Publishing a movie-type pack with only .dat files in won’t cause any incompatibility with this. Just make sure you know what movie-type packs are capable of…

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